What about killstreaks, like 5 Cts give you a full clip of ammo, at 10 Cts you get some other stuff anything but HP
Getting health after killing a CT doesn't change much. If you're caught, you die anyway in a few shots. If you escape, you're red now and health is scattered throughout Jail maps.
That being said, Ts don't need more unnecessary overpowered features. Jailbreak is 80% T-Sided, 20% CT-Sided. And that's with a solid CT team and active wardens. We should be removing features we don't need, not adding more.
more like 90% CT and 10% T but the CTs blow it everytimeIts more like 67% T sided 33% CT sided due to ratio
"CTs blow it everytime" means that Ts have the advantage.
What? It's a 1 CT to 3 T ratio. That means a CT (at the most) needs to manage 3 T's from somehow blowing up your round. You have very powerful weapons to prevent and rules that, imo, allow for an easy LR everytime.
But why don't CT's get to LR? Because CT's bait, don't know the rules very well or at all to pursue secrets, warden doesn't count the T's or plays games that have deadly secrets like grenade secret in surf.
10% of the time that T's win is getting guns in their cells randomly and popping CT's like a mad man. CT's blow their round everytime.
Even still, with the exception of Dust2, maps are winnable still with that low amount of CT's.The 1:3 ratio is sometimes never filled. For example on Dust2 it?s like a 1:5 ratio. Don?t expect every player wanting to play CT
That’s the whole point of this suggestion... and it won’t go above 100 hpso here is my hypothesis:
If this suggestion is accepted and a player kills their enemy and gains HP and will keep on killing more and more which would make them almost unkillable. Then the server would go into chaos even more than it already is and that would cause people to not to play on JB, and that would mean that server might be closed or something similar.
edited
mabey a knife kill or a backstab give 25 health