Jb - ct's and pursing vents

Status
Not open for further replies.

Carteeeer

Rookie
=(e)=
Joined
Feb 5, 2020
Messages
41
Quick suggestion, ct's absolutely should not be able to run through armory at the start of the round into vents just because they hear vents breaking, if they hear vents break because a map has vents close to armory they should have to leave armory before pursuing.

It's literally so stupid that u break vents just to die instantly to a ct that ran into vents from armory.

Also admins can u be tougher on armory / vent camp? it ruins the round for anyone trying to rebel through vents, and it happens ALL the time even when admins are on.
 
Upvote 0
CTs are only allowed to pursue vents if they have reasonable suspicion that someone rebelling is inside. If they hear the vents break then that is more then enough suspicion needed to pursue.

Completely disagree, I see no reason why we should be handicapping CTs due to prisoners failing to use vents in a tactical way.
 
Last edited:
CTs are only allowed to pursue vents if they have reasonable suspicion that someone rebelling is inside. If they hear the vents break then that is more then enough suspicion needed to pursue.

Don't think anything needs to be changed personally, try your best to use vents more tactically.

Doesnt mean they should be able to run into vents from armory. It completely makes vents useless as t's will have no way to rebel if vents only go to armory. It's annoying and needs a change. I've never played on a server where running into vents from armory is allowed in any way, and they're 10x better for it.
 
Doesnt mean they should be able to run into vents from armory. It completely makes vents useless as t's will have no way to rebel if vents only go to armory. It's annoying and needs a change. I've never played on a server where running into vents from armory is allowed in any way, and they're 10x better for it.

As I stated, CTs shouldn't be handicapped due to Prisoners failing to use their resources in an tactical and effective way.
 
As I stated, CTs shouldn't be handicapped due to Prisoners failing to use their resources in an tactical and effective way.

How exactly are t's supposed to use their resources when they're gunned down the second they run into vents?
 
How exactly are t's supposed to use their resources when they're gunned down the second they run into vents?

Not breaking vents instantly at the start of the round is a pretty good start.

There are a ton of different ways for Prisoners to use vents without getting gunned down instantly, you just need to be smart about it.
 
Not breaking vents instantly at the start of the round is a pretty good start.

There are a ton of different ways for Prisoners to use vents without getting gunned down instantly, you just need to be smart about it.
It's why on SpyVSpy you don't open the vents until every CT is out of armory.

They have instant access to vents leading to where YOU want to go. Don't make their job easier for them.
 
It's why on SpyVSpy you don't open the vents until every CT is out of armory.

They have instant access to vents leading to where YOU want to go. Don't make their job easier for them.

except the second u knife vents ur dead. It makes no sense that ct's wouldn't have to pursue vents the same way that t's go. No Jb server I've ever played on does this, because its stupid to even think that's a fair rule. It can completely ruin any chance of rebelling especially on certain maps.
 
except the second u knife vents ur dead. It makes no sense that ct's wouldn't have to pursue vents the same way that t's go. No Jb server I've ever played on does this, because its stupid to even think that's a fair rule. It can completely ruin any chance of rebelling especially on certain maps.

because the alternative is T's in armory even before cells are open.

or they get outside to gun secrets before CT's can get there. This strat isn't effective and it hurts CT's ability to protect themselves and warden.
 
Quick suggestion, ct's absolutely should not be able to run through armory at the start of the round into vents just because they hear vents breaking, if they hear vents break because a map has vents close to armory they should have to leave armory before pursuing.

It's literally so stupid that u break vents just to die instantly to a ct that ran into vents from armory.

Also admins can u be tougher on armory / vent camp? it ruins the round for anyone trying to rebel through vents, and it happens ALL the time even when admins are on.

-1 from me just use vents better the vent system on this server works perfectly fine in my eyes
cause there are such maps where armory has tp or some vents on a map don't even have doors so it's soundproof
 
I agree lets make JB even more T sided because dying to a T with a gun in armory within the first 30 seconds is fun.

NTY -1
 
As a T main this is still a hard -1 for me.

Be smarter instead of just wacking at the vents at the start of the round. Wait till warden dies and then decide to run off into the vent to get to armory, every CT should be out by then.

smart
 
Carteeeer Carteeeer

It seems the overwhelming consensus is a "No" from most people. While the idea seems nice most maps are already very easy to rebel on. In all situations you have the CHOICE to go into vents. If you break vent and do not play strategically in order to rebel it is on you, most vents are created in a way where it does not guarantee 100% access to the armory and I agree with the responses that think it should stay that way.

~Closed
 
Status
Not open for further replies.

Latest posts

Back
Top