Resolved ZS Bug Megathread

Submitted by: Taka
Trace:
1: Line 32 "Trace" lua/includes/extensions/debug.lua
2: Line 13 "Get" lua/includes/modules/controlpanel.lua
3: Line 330 "resetCvars" addons/utime/lua/autorun/cl_utime.lua
4: Line 360 "fn" addons/utime/lua/autorun/cl_utime.lua
5: Line 109 "nil" addons/ulib/lua/ulib/shared/hook.lua

controlpanel.Get() - Error creating a ControlPanel!
You're calling this function too early! Call it in a hook!
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Cbuf_AddText: buffer overflow
Warning: vgui.Create failed to create the VGUI component (ControlPanel)
spams ur console when u join
and shoots script errors notif
 
  1. Medical Auras disappear when looking certain ways, I think it's due to how the draw distance is written for the medical aura. Just remove the check for how far away player with medkit is from other players and have it show the medical aura regardless of how far you are from the player.
  2. Something about the name override for the maul tagging integration isn't working. Player's are running around with the name =(eGO)= in both the scoreboard and also chat.
  3. The ulx permissions are an easy fix, but I just don't feel like breaking anything, it's been 4 years since I touched ulx. eG's can target * and eGO's can target * and I'm pretty sure you would just change their targeting privs to !%rank to specify can target all but this rank and higher.
 
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The following include several high priority things, mostly permissions adjustments, that are required for our Admins to administrate as effectively as they could. In addition to that, the MOTD situation need to be adjust, and the !rules needs to exist.

  1. eGO's do not have access to slay, but have access to slap. They need both.
  2. eGO's cannot use ulx bring, which teleports that player to themself. It's an easier way to handle players who are stuck, and they need it.
  3. the ulx permission inherits are messed up. eG's inherit perms from user instead of from e's. eG & eGO can target all, and not just their rank and below. Pretty sure you would just change their can target to !%eGO for eG's and !%superadmin for eGO's respectively.
  4. Nobody needs access to !thetime, it's just chat spam with no purpose.
  5. User's can ulx mapvote. they do not need an immediate RTV. Because of this, a group of players came on and instantly all votemapped the server to cs_office and butchered the server pop.
  6. eG & eGO's do not have access to ulx seeasay, which literally prevents them from seeing Admin Chat.
  7. eGO's need access to ulx spectate to investigate hacking more effectively.
  8. eGO's also don't have any ability to stop that vote from going on, if that votemap is to continue to exist, it needs to be able to be veto'd.
  9. CS Maps are able to be voted to from that vote command, they shouldn't be able to ever go to a CS map.
  10. Maul Bans do not reflect the admins who were actually online, and will also show admins that were online in the past, not even online recently, or currently.
The server needs a !rules command and needs a way to access both eGO rules and the Server Rules.

If you're wondering why I don't just fix the permissions, it doesn't matter because:
On every server restart:
All ULX perms reset to what they were before, which I'm sure is intentional.
The MOTD resets to default. There is no way to access the rules, because the motd is then reset from the rules, to default ulx motd.
 
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Admins should have access to forceboss. It's a way to help balance the zombie team when it is composed of inexperienced zombie players. It can be the difference between players leaving the game or players having fun on the server. Forcemap is also an essential command for admins, being able to change the map can save server population.
 
eGO need to be able to ban for longer than 2 hours.

Banning a player by SteamID does not add it to Maul, which renders the command useless unless it receives some integration.
 
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Report by Maruchan Maruchan


Bug Reports

What application are you reporting this issue on?


Map Issue


Short description of the problem (255 char limit)

RTV doesn't automatically trigger on a ZE map.


What server are you reporting this issue on?

GMOD Zombie Survival


Please describe the issue in as much detail as possible.

RTV doesn't automatically trigger on a ZE map. Players must manually RTV or be stuck on a ZE map for eternity.


What should be happening instead?

RTV should automatically trigger after 2 rounds.


Please describe how to replicate the bug in as much detail as possible

Play a ZE map.


Any extra info we may need to know

-
 
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Report by Maruchan Maruchan


Bug Reports

What application are you reporting this issue on?


Map Issue

Short description of the problem (255 char limit)

RTV doesn't automatically trigger on a ZE map.

What server are you reporting this issue on?

GMOD Zombie Survival

Please describe the issue in as much detail as possible.

RTV doesn't automatically trigger on a ZE map. Players must manually RTV or be stuck on a ZE map for eternity.

What should be happening instead?

RTV should automatically trigger after 2 rounds.

Please describe how to replicate the bug in as much detail as possible

Play a ZE map.

Any extra info we may need to know

-
Thank you Garrett! I completely forgot about the existence of this thread.

Thankfully, this bug is now nonexistent as we no longer use the rtv system on ZS. :)
 

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