Not Planned [ZS] Change the Ghoul, Giga Gore Child, and Zombie Vision

TAKA

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I think that the ghoul should be reworked. It serves no purpose in the ecosystem. Every zombie in the game currently serves a specific purpose, and excels in one way or another, but the ghoul & the giga gore child don't.

Ghoul
The ghoul is just a regular zombie that moves a little faster, but it doesn't live long enough to be able to do anything with the debuff it applies, and players don't coordinate with the debuff because it doesn't last long enough to do so. If it lasted longer you could argue it was broken and overpowered, if you gave the ghoul more health you remove the purpose of the normal zombie, so I think it should be reworked. I always see new players going ghoul to die the second they are able to be shot.

Rework to:
I think the Ghoul should embrace the style it was introduced into, a long long time ago, when the ghoul slowed players down, though it still shot poison which served no purpose beyond feeding medics points. Going ghoul in current day eGO ZS is really just throwing the game. Give the ghoul the ability to slow players down on hit, change its right click to sling a few projectiles that also slow players down. Slow the ghoul's speed down just a tiny bit. With this, you've created a new dynamic that lets the ghoul be a viable zombie option from wave one, and also in all the way up to before fast zombies are available. I firmly believe this is not over powered, you will still be able to spawn camp the first wave, you will still be able to melee ghouls and regular zombies. In this dynamic, ghouls are no longer point-feeding medics, and can be considered an actual threat in the same capacity that normal Zombies are, and turns the staple new player's zombie choice into something more impacting in a better capacity than how it is now.


Giga Gore Child:
The Giga Gore Child serves no purpose. The Shade can absorb bullets, the BoneMesh can heal zombies stacking together to attack a case to increase pressure, Nightmare is a general staple, etc ...
You will never see anyone go Giga Gore Child in-game unless the game has reached a point where morale in the Z Team has dropped and they're anticipating a very quick loss. If you even select giga gore child, you will be immediately be met by a wave of people in voice chat to tell you that you're throwing, which is fair. The Giga Gore is too large to expand upon its only real use, which is players getting stuck on it, because a model was never meant to be so large in-game, so you cannot physically get close to the giga without getting stuck on its hitboxes. Only then will the giga actually hit anything which is when you would learn that the giga gore throws people and knocks them down, which would be interesting if the giga could actually get close to anyone to begin with without a human throwing.

Rework to:
I think the Giga Gore Spawns from the Giga's alternate fire should have their health increased up from 5 to 20. You are occupying a zombie slot when you choose to opt in as a Giga Gore Spawn. Let's keep that in mind, you should at least be able to have some sort of impact on the game when you choose this role. Right now they get one-tapped by the Welding gun, which is funny but not ideal.

Allow the Giga Gore Spawns to crawl up walls and to see them crawl on ceilings even would be absolutely terrifying.

Make it so that the Giga Gore Child phases through people, so people cannot get stuck on the Giga Gore from collision. If not this, then reduce it in size.

REMOVE the slow-down effect after Giga Gore swings at a player.

Lift its movement speed just slightly.

Give the Giga Gore a view model. You shouldn't just have to play Giga in third person. Just use the fists model, copy a pale material over it.

Lower the screen shaking effect & the sound level from the Giga's footsteps.

With these changes, you have given this boss that previously had no purpose, an actual purpose, and then gave purpose to the most low-impacting zombie class in the game, that were worse than the Ghoul, the Giga Spawns. You have this giant doll that is absolutely terrifying, if you're going to try to contest it, it can now get up close to you unless you have surged, knock you down and actually hit something. Meanwhile it's spawns are crawling up the walls and ceilings in the most terrifying sense possible.

If the Giga doesn't receive a major rework like this, then it needs to be removed. It is ineffective in every field currently, and personally, I'd like to see it still exist but be viable. You currently will never see anyone go Giga Gore in-game.

Zombie Vision
Currently, Zombie Vision is absolutely the most annoying thing to try to utilize as a zombie. It flashes violently from the color filters when you use it in some areas or over an extended period of time, it's seize-inducing. If it did work properly, you look through this eye-sore of a green screen to try to see auras of Humans. Honestly, just remove the screen coloring. If you wanted it to be noticeable, you could add a screen vignette while zombie vision is active, but right now, it's not the best.
 
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