More Criminal Activities/Depth to Criminal Activities.

OmgWtfNamesTaken

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May 23, 2020
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So I have a few suggestions for things to do for criminals.
Currently, we have drug harvesting and manufacturing, drugs and robbing other players.

What I would love to see is Robberies when it comes to stores, possible home invasions (NPC Homes not players. Could require stealth? I am unsure how feasible this idea is) Money Trucks and a small change to bank robberies.

Convenience store / Gas station robberies.

The way you could do this is put stores on a timer and allow them to be robbed once every X amount of time (whatever you see fit) to cut down on the mass robberies that take place.. I would suggest selling a tool or something similar to a tool that will be used to open registers/safes and make the tool illegal. Would require people to earn the money for the tool, know the sell location for the tool and then would allow police to take it if they are caught adding more risk than just losing money from a botched robbery.

Home Invasions.

Allow players to break into NPC homes that have stashes of look inside. High end houses may have better loot and security systems (to signal a police response faster) while low end houses may be on a time limit. Would only allow home invasions to happen at night and then add a fence NPC that would be required to sell stolen property. Could add weight to items so that you cannot simply take things into your inventory and would have to make a trip to a waiting vehicle. (vehicles that carry a lot of weight are generally slow and would require skilled driving to get away, increasing risk for a successful heist) The stealth aspect would be that there's potentially a local in the house and if you are spotted/seen you get the police called on you along with having to deal with the local (could end with a murder charge? again, not sure how this would work.)

Money Trucks

This one I have seen done really well on the No Pixel server. The way it works on their server is money trucks have set spawn locations and NPC drivers. They are armed. You can kill the drivers and steal the truck, drive it to a suitable location and then open the back doors with a card that is usually gotten from a bank heist. When you unlock the trunk and open the back doors, 3 armed guards (with AR's) hop out and start to try and kill any civ. in the immediate area along with triggering a alert for the police. If the perp. manages to fight off the armed guards, they can loot the truck for money or items (usually key cards for banks, will explain in a min) and then usually a fight or pursuit happens with the police. You need tactics and a decent crew to do this usually.

Bank Cards / Change to bank Heists

I have seen Bank heists (again in the no pixel servers) conducted by having specific color coded cards that allow a robbery at a specific bank for a specific time slot. This cuts down the amount of times banks can be hit and the frequency. Also adds more risk as you are not only losing out on a potential profit but a expensive card if you fail to complete the heist. You generally get the cards from money trucks that you rob. This promotes people to create crews and coordinate with one another to make better plans for robberies increasing RP potential. Splitting the loot with 4 random people is a lot easier when you can grab anyone off of the street and the downside to failure is going AFK in prison while you wait for the sentence to run out. One card per money truck for one bank, for one time would make it so that planning played a much bigger role along with having a solid group so no one fights over who gets the card etc.

Preventing Robbery sprees and pointless police chases

With the amount of super cars on the roads and the speeds they can achieve robbery sprees and pointless chases are definitely a thing.
I have had a bunch of them and they're simply not that fun. Who wants to get into a chase when you bike/car does 200mph and the police can do 160? No one. My suggestion? Impound / police auctions. You car used in a bank robbery? Impound with big fine (20% of the value of the vehicle) and after multiple instances, it is sold at police auction where you have a chance to buy it back or someone else gets a chance to buy it for a cheaper price. This would make Local vehicles or stolen vehicles more feasible as a getaway car, promote proper planning and tactics, make a use for lock picks that are sold for dirty money and allow the police a chance to catch criminals in the act BEFORE the big heist. All of the suggestions together would make for a more lively city and I think would promote more people to join the police since there's more of a variety of situations for them to deal with. Patrolling would be more valuable considering there would be a benefit/risk to stealing peoples cars for a job etc.

Change to selling drugs

Instead of having a selling location, I would suggest having a mission where a local spawns, you have to take X amount of whatever product you have to them, drop it off and they pay you a set amount. The amount they want can vary but again would allow the police to do something different and would make patrolling more fun. Suspicious car in an alleyway? Better check it out! Also would allow gangs to have territory. Want to sell in south LS? Better not make X gang that controls the area upset! I know there was a gang in little Seoul for a bit, but the only thing they could do was protect the chicken sell area for the slaughter jobset..

In conclusion...

I understand that the RP on the server is supposed to be pretty hardcore and staying in Character is a huge deal.
I am trying to offer suggestions to make the criminal side of things more fun and less taxing to a player to earn money and in turn give the police a little something different when it comes to their jobs as I am sure responding to shots fired or a player on player robbery must get old.

For new players the illegal jobs tend to be the easiest to get into and the more "fun" way to learn to RP. If you have a criminal character you can not get a whitelisted job or at least it's next to impossible from what I have gathered. Since transferring money/cars between characters is NOT allowed it makes playing a criminal extremely grind oriented (with drugs taking 3 - 4 hours to harvest / process to fill a guardian) and unreliable bank heists (hard when server population is lower) Forming gangs etc. when there is nothing to do promotes RDM and trolling imo.

DISCLAIMER

I am NOT into coding and do not know who does the codding/amount of work that would have to go into this if the framework is not already set up. this is simply things I have observed while playing on other servers / watching streams. Everything in my post is my opinion and should be viewed as such.
 
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