New Request [GTA] DNA Update 10/10/2020 Bug report

jeremy_duck

The long winded post guy
Joined
Dec 2, 2017
Messages
980
- If you spam E on bullet casings and or DNA, it dupes. (add a delay between picking the stuff up, and also possibly add the /e pickup animation to it aswell.)

- Your ACTAL inventory limit for bullet casings is 1, picking up shell-casings disregards the inventory limit (increase the limit of bullet casings to like, 100) [ this also applies to DNA samples
Can we also increase the inventory limit for GSR & DNA Testing kits (I'm assuming the DNA kit will be the same which is 1)

- if you spam E fast enough on bullets not only will it dupe but it will also not allow you to pick up anything else.

*Personal opinion not a bug don't allow police to identity the location where the DNA/EVIDENCE has been picked up[unless its the location where the police found the casing not where the casing was shot] (I want to make sure that criminals if they are smart enough, can frame people by picking up someone else's casings and dropping them at another scene, also you cant drop them)*

more bug reports to come...maybe.
 
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what you see here is the limit of shell-casings that can be on the ground at one time (do other players effect this, idk, does the area effect this? I still don't know the number is 10-12 btw. (the picture missed 2 I believe)

Also after you pick up any amount, it doesn't allow you to pick up anymore.

Relogging, destroys all evidence

Regardless of distance, the player has a limit of 10-12 total shellcasings spawned at anytime
 
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1) Known issue, but also isn't really a bug considering you won't get any more information from them.
2) The limit is intended to be 20 each, and the changes have been made to reflect that after the next restart. (The DNA/Bullet test kits are infinite use)
3) Same answer as 1.
4) Being unable to drop items is intended and due to an exploit which was discovered that has the ability to cripple the server.
5) Unknown. Could be due to the same area/proximity.
6) Probably linked to if the player is in the city still or not so you're not chasing your tail on a combat logger (again, mostly unknown as I didn't write it)
7) Same as 6.
 
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