Not Planned Counter Strike - TTT - Visual Glitch

santa

Frat Boy Mentality
=(eGO)=
Joined
Feb 9, 2020
Messages
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What application are you reporting this issue on?
Counter Strike

What server is this happening on?
TTT

Short description of the bug.
Visual Glitch

Description of the bug.
Door is wonky

What should be happening instead?
Should look normal

Describe how to replicate the bug.
No clue but it was happening for almost the entre server

Extra info? https://www.youtube.com/watch?v=BPxLRpYTYZI
 
most likely caused by the ghosts being in the doorway/map error randomly?
 
I've seen this happen on other maps before, although those were consistent issues. Not sure what caused it on CQ but I'll give it a test and see if it's reproduceable.
 
I've seen this happen on other maps before, although those were consistent issues. Not sure what caused it on CQ but I'll give it a test and see if it's reproduceable.
I havent seen it happen either. I also posted this a year ago so it is probably fixed now.
 
blank_dvth blank_dvth do you want to look into this?
this usually happen once in a while, its sometimes client side, but most part it can be server side, happends always on closequarters 4 years ago aswell, i think i had reported this issue back then aswell, but their was nothing to do, i think as its not easily to recreate, unless you look into the map coding and find that specific door and place, there should be an error somewhere
 
this usually happen once in a while, its sometimes client side, but most part it can be server side, happends always on closequarters 4 years ago aswell, i think i had reported this issue back then aswell, but their was nothing to do, i think as its not easily to recreate, unless you look into the map coding and find that specific door and place, there should be an error somewhere
Yeah, sounds like a mapping thing or some very specific combination of things that cause it on CQ.
 
im gonna try to get on CQ to check for the visual bug and check logs
It probably has something to do with textures. I know on one map if you open the door in a certain way it makes the exact same effect, could be something similar for CQ but more specific. Maybe it has something to do with ghosts like nolyn suggested or a combination of that and something else.

Also best to test things like this on the dev server, much easier
 
It probably has something to do with textures. I know on one map if you open the door in a certain way it makes the exact same effect, could be something similar for CQ but more specific. Maybe it has something to do with ghosts like nolyn suggested or a combination of that and something else.

Also best to test things like this on the dev server, much easier
that is true, but atm that specific door dont get the glitch even how much i try to bug the door
 
so i have replicated the bug, and its seems like not a bug but a as the door that is supposed to supptract into the wall, and it dont do it, so it would most likely cause this visual blurr, but i couldn't replicate the bug so it was their for a whole round just being in dead form in spec free roam going into a wall then slowly going out and in.... and you can see the glitch, when im going out of the wall, just watch the end door in the hall that is the only visible frame


blank_dvth blank_dvth
 

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