Non-official: Engineer Upgrades

R.E.D

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Joined
Mar 26, 2008
Messages
349
If I could have it my way, I would pick these two.

engieup1.jpg

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engieup2.jpg
 
Those look very cool. If only they were upgrades. I'd like the remote control one, so I can "push up" the sentry's, still, they'd get hammered so badly from missiles.

I need a anti rocket or sticky mine deterrant.
Or an Auto-repairing Sentry :D
 
Lol, The 2nd picture looks like the one in DOD:S` maps.

They're pretty cool, but I doubt it. But, we would not know. :)
 
If you made those, then I shall bow to your photoshop skills.

But in all reality, I actually think the 1st one would be plausible to replicate in the game, I'm looking forward seeing what Valve comes up with.
 
I think that the engineer might not get any new buildings. Just upgrades for the three weapons he has.
 
A mobile turret would be pure genius. I still think a sniper turret would be something to see, though.

As far as the dispenser goes, the alternate could be a short-radius force shield generator...can take more damage as it's upgraded, and slowly auto-regenerates the field strength. Whether or not it could be repaired via wrenching is debatable. It wouldn't have the benefits of health and ammo dispensing, but it would work well at keeping the sentry alive longer, or it could be placed strategically on the frontlines to provide some additional cover support. Obviously you'd be able to shoot from inside it. Furthermore, it should have that effect that doesn't allow demo stickies to attach to it. Also, it could automatically reveal cloaked/disguised spies that walk into it, but maybe that's stretching its usefulness a bit. :P
 
nothing HACKS can't solve. = cmd > yummy_sentry_hacks.msi

well so far I've been surprised with the upgrades they came out with so idk...
 
First one sounds like a great idea, not overpowering but still has its advantage.
 
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