Here's how to make the source server 10x better

Do something about the unbearable amount of nades yes/no?

  • Yes

    Points: 6 60.0%
  • No

    Points: 4 40.0%

  • Total voters
    10

somedude1234

I made one post
Joined
Jul 24, 2022
Messages
4
32 players x3 nades is absolutely anti-fun
Need to do something about it just small tweaks that's gonna make the game more enjoyable
Options:
  • Put some anti teamflash mod
  • Can't pickup more nades from the ground
  • Limit nades to 1-2 per person so they have to choose which one (make room for decision making, adding depth to the game, net positive)
  • Gate nades overall to a certain amount on each side (i think that's dumb tho)
 
32 players x3 nades is absolutely anti-fun
Need to do something about it just small tweaks that's gonna make the game more enjoyable
Options:
  • Put some anti teamflash mod
  • Can't pickup more nades from the ground
  • Limit nades to 1-2 per person so they have to choose which one (make room for decision making, adding depth to the game, net positive)
  • Gate nades overall to a certain amount on each side (i think that's dumb tho)
Agree with an anti-team flash mod/plug-in.

I would change it to limit one HE grenade, one flash grande, & one smoke grenade per player per round. Still allow players to pick up grenades from the ground (their dead comrades' unused nades).
 
Agree with an anti-team flash mod/plug-in.

I would change it to limit one HE grenade, one flash grande, & one smoke grenade per player per round. Still allow players to pick up grenades from the ground (their dead comrades' unused nades).
Yes at the very least this has to be done, i spend half of the round flashed when server is full it's just annoying.
 
I thought there was a short buytime, once the window closes there would just be the nades dropped by corpses? Rolling your friends corpse for a reload is important cant get rid of that :D
 
I thought there was a short buytime, once the window closes there would just be the nades dropped by corpses? Rolling your friends corpse for a reload is important cant get rid of that :D
There's an 18 second buy time, 3 seconds before everyone can move and 15 after the round starts. The problem is some will go just out of spawn and throw flashes/nades/smokes and buy more throwing repeatedly until buy time is over. This is especially problematic for CTs going to long and Ts moving up mid. We admins do the best to address it when we're on but can't do anything when there's no admins on.
 
ur spitting straight facts but holy god this was hard to read

I know New York people got a heck of an accent but that was the most difficult thing I've ever read and semi-translated in my mind.
 
32 players x3 nades is absolutely anti-fun
Need to do something about it just small tweaks that's gonna make the game more enjoyable
Options:
  • Put some anti teamflash mod
  • Can't pickup more nades from the ground
  • Limit nades to 1-2 per person so they have to choose which one (make room for decision making, adding depth to the game, net positive)
  • Gate nades overall to a certain amount on each side (i think that's dumb tho)
i like the suggestion, but you should grab some of the pubs you find on our source server and join up with the server specialists team, considering we only have currently 5 server specialists for source, you can help out CS with it.
 
''What I always wanted is a pistol round at the beginning with no kevlar, this should happen everytime the map resets.''
 
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