Delivered [JB] Remove majority of utility spawns from Quake

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Crazy

The LAW
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Quake has too much contra on spawn which is able to be spammed at the start of the round. This, not the TPs, is the root cause 9/10 rounds don't get out of cells- because of the 10 flashes and 9 clouds of smoke. It's just too much.

My suggestion is to nix most if not all of those. Maybe move contra spawns to Hard and lower the chance of TP, and just give a 10 hp bonus guarantee on Normal. I am open to suggestions on what to change it to exactly, but regardless there is just too much contra at the start of the round.
 
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Hard jump should almost always be rewarded with contra imo - removing that would remove vital skill expression from the map

With that said, I agree that the high value contra drops from medium (smoke, flash) may be better off removed or nerfed, to try and even the teams just a little

TLDR: skill issue

Jacko Jacko thoughts?
 
Hard jump should almost always be rewarded with contra imo - removing that would remove vital skill expression from the map

With that said, I agree that the high value contra drops from medium (smoke, flash) may be better off removed or nerfed, to try and even the teams just a little

TLDR: skill issue

Jacko Jacko thoughts?
ehh, although I am a CT main I think jb_quake is made to be a T sided map. thorgot thorgot edited the map and its popular thanks to his mapping expertise. I don't know if updating it would be best at this time.
 
ehh, although I am a CT main I think jb_quake is made to be a T sided map. thorgot thorgot edited the map and its popular thanks to his mapping expertise. I don't know if updating it would be best at this time.
I could definitely agree with reducing the number of grenades and substituting in armor/health shots.
 
I could definitely agree with reducing the number of grenades and substituting in armor/health shots.
My input would be maximum 1 flash 2 smokes (since the 2 doorways). Even as a T I hate getting flashed by other Ts lol and smokes are annoying when ppl use them to delay a game from starting 2 should be plenty for a rebel
 
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I could definitely agree with reducing the number of grenades and substituting in armor/health shots.
Thanks for your input dude! I was hesitant at first with reducing the amount of nades thinking you were aiming for that heavier T-sided map vibe (i.e jb_obama).

~Under Review
 
Could also give out other contra like shield, decoy, tactical awareness, exo suit, etc. as alternatives.
 
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