- Joined
- Oct 9, 2017
- Messages
- 853
Quake has too much contra on spawn which is able to be spammed at the start of the round. This, not the TPs, is the root cause 9/10 rounds don't get out of cells- because of the 10 flashes and 9 clouds of smoke. It's just too much.
My suggestion is to nix most if not all of those. Maybe move contra spawns to Hard and lower the chance of TP, and just give a 10 hp bonus guarantee on Normal. I am open to suggestions on what to change it to exactly, but regardless there is just too much contra at the start of the round.
My suggestion is to nix most if not all of those. Maybe move contra spawns to Hard and lower the chance of TP, and just give a 10 hp bonus guarantee on Normal. I am open to suggestions on what to change it to exactly, but regardless there is just too much contra at the start of the round.
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