Not Planned [CS] Add a few items to !rtd

4g0tt3nSou1

All you had to do was follow the D*** Train, CJ
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Sep 21, 2018
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Gamers, Since the introduction of RTD on TTT and JB, we've added I think the right amount of twist and makes the game feel more dynamic but is not overbearing.
I am of the firm belief that the more we continue to offer unique experiences, and twists like this, the better for our servers.

As such, I'd like to see some new items added to RTD, for both servers.
Bump Mines, TacAware Grenades, and Breaching Charges would I think accomplish this. These could be very rare drops but would be nice twists for the gameplay and offer unique rounds for either game mode that would help continue to make each round a unique experience. As these are base-game items, implementing any of them would be pretty easy to accomplish, and because they'd be very rare, it wouldn't change the meta of either gamemode.
 
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I had plans to add tagrenades to RTD in TTT, but JB could be a option too (Jacko may want to chime in on this).
They would be nice on JB for CTs, not sure how useful they'd be for Ts, but I agree that they would need to be pretty rare to avoid CTs never having to check cells again on certain maps
The TacAware grenades are definitely more of a TTT thing and are basically useless on JB but would be very nice to see them in TTT RTD if they get added to shop.
The TacAwareness nades could be useful to the CTs for a quicker cell checks, but that's about all I can think of. Definitely wouldn't be good for rebelling though if it were a super common roll.

Also another thought, but what if RTD had team-specific rewards? Like Tac-Awareness grenades only being available to CTs since they can be useful for checking cells on some maps, and shields only to prisoners since they are more of a nuisance to CTs rather than an aid (subjective opinion). But if it can be done I think some rewards do make sense but only for a specific team. Lmk what you guys think.

Overall though, yes +1. Sometimes it's refreshing to break up the monotony of the things we are used to. This idea definitely has the potential to encourage the use of new strategies and make players think more outside of the box while planning their next course of actions, which can definitely add to the experience in my opinion. I think it would be worth trying for sure (so long as the items aren't damaging to the game mode).
 
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Also another thought, but what if RTD had team-specific rewards? Like Tac-Awareness grenades only being available to CTs since they can be useful for checking cells on some maps, and shields only to prisoners since they are more of a nuisance to CTs rather than an aid (subjective opinion). But if it can be done I think some rewards do make sense but only for a specific team. Lmk what you guys think.
Lets make CTs have even more power on maps by letting them clear cells with a click of a button.
 
Lets make CTs have even more power on maps by letting them clear cells with a click of a button.
They would be nice on JB for CTs, not sure how useful they'd be for Ts, but I agree that they would need to be pretty rare to avoid CTs never having to check cells again on certain maps

The TacAwareness nades could be useful to the CTs for a quicker cell checks, but that's about all I can think of. Definitely wouldn't be good for rebelling though if it were a super common roll.
Lol, was just pointing out potential uses for the nades and another idea for RTD. They don't need to be added/changed if it's unwanted, and I can definitely see the reasons why they wouldn't be. Was just in agreement that adding a twist, even if only temporary, could potentially be a good thing (with proper balancing ofc). People can only do so much of the same thing over and over before they get bored.
 
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Imo bump mines if they were added would have to be an LR of some kind if anything as people have already mentioned it would cause nothing but griefing. Breach charges would also most likely be a no as of the dangers of accidental / intentional MFK's is just not worth adding them. Tac grenades I agree that they should be added mainly for TTT, for JB I feel like they would be tooooooooo OP (for CT's) could be great if only T's can pick em up and if we can figure out a way with tech to add tac grenades for T's only I feel like that would be nice.
 
for JB I feel like they would be tooooooooo OP (for CT's) could be great if only T's can pick em up and if we can figure out a way with tech to add tac grenades for T's only I feel like that would be nice.
Yea would definitely make the life of CTs even easier than it is already that's for sure lol, would be pretty amazing if Ts could get them tho, like if you hid in cells and wanted to see if clear without having to peek.
 
I think having TAC Grenades would work well for both TTT and JB. 4g0tt3nSou1 mentioned these RTD items would be rare so I do not see this becoming an issue where CT's become too strong. CT's are already weak as it is and are losing the majority of the rounds on most maps.

Currently, I don't think bump mines or breach charges would work in either server in its current state. Breach charges would be awesome if maps had areas with breakable walls, vents, etc. Bump mines would be neat if we can restrict it to 1 or a couple of people bouncing.

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Imo bump mines if they were added would have to be an LR of some kind if anything as people have already mentioned it would cause nothing but griefing. Breach charges would also most likely be a no as of the dangers of accidental / intentional MFK's is just not worth adding them. Tac grenades I agree that they should be added mainly for TTT, for JB I feel like they would be tooooooooo OP (for CT's) could be great if only T's can pick em up and if we can figure out a way with tech to add tac grenades for T's only I feel like that would be nice.
wait this is actually a great idea, what if we removed jumping contest for a longjump contest. we could have the option of 2 variations, one is normal and the other being bump mine
 

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