CS TTT TTT Suggestions

ImHunterIRL

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=(eGO)=
Joined
Apr 10, 2019
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136
Hello everyone!

Making a post for some suggestions that may be fun to implement to the game, and some of the bugs that i have seen in the game that should be address if able to.


Suggestions:
  • Removal of Traitor Items:
    • A lot of the current traitor items are hardly used, and believe should be filtered out with new, or older items. On the TTT Stats page, you can see that Gloves, Body Paint, and Poison Smoke are very under used.
  • Silent Awp:
    • I believe only having one bullet after spending 80 credits is an incredible waste. Believe it should be maybe 2-3 shots atleast for the silent awp. Obviously some people are gonna say the silent awp is already over powered, but you also got to remember not everyone is a miracle gamer.
  • One Hit Revolver:
    • I don't know if this is a bug or suppose to be like this, but the one hit revolver, if it hits an innocent you obviously die as the other innocent. Why does it take karma away from the person that died? Believe death should be enough of a penalty as it is.
  • Weekly Karma Contest:
    • I use to be a huge fan of karma contest, but do understand that it can drive some people from having a good time when people are trying to farm there hardest. Believe that having a weekly or biweekly karma contest night or full day could be beneficial to the population of the server, and drive some attention to TTT. Can offer a Basic Supporter reward for the top 1-3 winners to make it fun, and competitive.
  • Hurt Station:
    • Is it meant to hurt Traitors as well? Believe this should be a misconception, and changed if able to.
  • Buy Menu:
    • Are we able to bring back the old buy menu from CSGO, or is it not compatible? Feel it was very easy to maneuver through and buy the correct items through it.
Special Rounds:
  • Juggernaut: A specific amount of traitors get practically juiced up, Health up 500 to 2000, Full Armor, and a M249 or Negev.

Fun Items:
  • Cleaner: Removes all DNA from a killed innocent, that way unable to be identified by a detectives DNA scanner. Edit: Heard that this is apparently called gloves, recommending the name be changed.
  • Contractor: Mark an innocent that you're targeting to earn double credits upon successful completion of contract.
Bugs:
  • Rounds not ending after all the innocents / traitors has been killed
  • Body's sometime fall through the map, or within walls where we are not able to identify
 
Last edited:
Silent Awp:
  • I believe only having one bullet after spending 80 credits is an incredible waste. Believe it should be maybe 2-3 shots atleast for the silent awp. Obviously some people are gonna say the silent awp is already over powered, but you also got to remember not everyone is a miracle gamer.
Wouldn't mind this tbh
  • One Hit Revolver:
    • I don't know if this is a bug or suppose to be like this, but the one hit revolver, if it hits an innocent you obviously die as the other innocent. Why does it take karma away from the person that died? Believe death should be enough of a penalty as it is.
I believe this is because when you get shot by a One Hit Revolver, it marks you as you killing yourself, which leads to you losing karma. Which I'm sure isn't intentional
  • Hurt Station:
    • Is it meant to hurt Traitors as well? Believe this should be a misconception, and changed if able to.
It's not meant to hurt other Traitors, definitely something that probably broke after a recent update
  • Buy Menu:
    • Are we able to bring back the old buy menu from CSGO, or is it not compatible? Feel it was very easy to maneuver through and buy the correct items through it.
I've seen another server do it, but I believe they were using a different type of code. I'm sure it is possible, but with how CS2 is, it's likely extremely difficult
 

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