Spy Update! :D

I just realised something garrot IS useful!!!

YOu can garrot someone and sentries wont fire on you!! This is ACTUALLY a useful idea!....but umm.....no more backstabs? :'(
 
that sapper is dumb? what is the purpose of temporarily stopping a build? its better to just destroy it.

Because in Team Fortress 2, sapping every building once into uselessness for a very long time means 1 uber, krit, or just 1 person maybe with a Medic will destroy everything without an Engineer being able to retaliate at all.
 
I just realised something garrot IS useful!!!

YOu can garrot someone and sentries wont fire on you!! This is ACTUALLY a useful idea!....but umm.....no more backstabs? :'(

You could use a normal sapper or the sapper they propose to disable the SG and backstab someone. Or backstab someone important like that Medic with an uber and say "lol" to death and just respawn.
 
I hope you actually read the post...
Its a FAKE But, I hope this is the next update after heavy.

"Recently, we've received a ton of email asking us if we had accidentally leaked the details of the Spy's unlockables, after Kaanin created this fake web page detailing his version of what the release should contain. His mocked-up image was convincing enough that even some of us at Valve were momentarily fooled. Well played, Kaanin."
 
I hope you actually read the post...
Its a FAKE But, I hope this is the next update after heavy.

"Recently, we've received a ton of email asking us if we had accidentally leaked the details of the Spy's unlockables, after Kaanin created this fake web page detailing his version of what the release should contain. His mocked-up image was convincing enough that even some of us at Valve were momentarily fooled. Well played, Kaanin."

Yeah, we know. It's been posted here and on the bottom of the article it mentions it's a hoax. It's been floating around for a few weeks. That doesn't mean we can't discuss how feasible these ideas are or other anomalies for the inevitable Spy update.
 
Hi

I think a virus type sapper would be interesting. It could do a couple things..

When attached to any object, other sentries see the device as an enemy object and shoot at it. This would be great when having to deal with a team with multiple sentries. Attach to one and watch the others attack it. Being able to attach it to players with the same effect would be cool by me too.:D

When attached to a dispenser, it makes it do the opposite and start taking ammo/health away from the players. This seems a little meh, sure someone can think of something better.

When attached to a teleporter exit, the entrance still works but results in the player being killed when they take it.

I kinda think it would also be nice if you could disguise as the last player you back stabbed. This would give you 10-20 seconds to run around as the player while they are waiting for respawn.

better taunts would be awesome too, the existing two are pretty lame. I dunno, maybe take a hit from the cigarette, blow a buff of smoke and say 'was it good for you? cause it was good for me.'

-ack
 
-EDIT- Lol..Sorry for the massive wall of text, guess I got carried away. This forum realy should have spoiler tags...wait..does it? I dont see any button for it.

I think the ppk idea is terrible.. The revolver isnt meant for stuff like that. Its meant for a weapon to use while runing away..dont ask me how many times iv killed cocky medics who try to melee me after I stab their heavy. Now a revolver that would knock out the enemy would be to powerfull..I mean..its walk up to a guy..shoot him..walk around him and back stab. To easy. What it should be is a stun revolver, dosnt realy stop them at all..just makes them slower. slow enough so they cant catch up to you and you can make your escape. Either that or a gun that makes you hulucinate and see enemys that arnt there or somthing..and makes you see your team mates as your enemys.

The sapper should be still unbreakable but last a mutch shorter time. Maby 2 - 4 seconds. So you would have to keep applying it over and over again to give your team mates time to kill it. It keeps it from being uberawesome since the engies can focus more on killing you since if you wanted to move around to try to not die from him you wouldnt be able to continue sapping.

The...what was it called? piano wire thing. I think it should be put in the game. When you use it on a guy you would have the ability to pull him around with it, causing more damage. Like if choking him standing still takes 5 seconds choking him while pulling would take 3 seconds. During this time the guy being choked would be forced into melee and would have to turn around and beat the spy to death, but he would only be able to turn if the spy isnt moving. If the spy is moving around, and thus pulling the victim around, the victim shouldnt be able to turn around and hit the spy. Using it on a person should make the victim make a gurgle sound or at least somthing to tell a pro infront of him that theres some one behind him geting choked. The main reason for doing this is to be able to drag the person around hiding his body from his team mates. Say your a spy in 2fort and you just exited the other teams base from their front exit. Now your facing the bridge. You see a medic infront of you and a heavy infront of him. You choke the medic and drag him inside and disguise as him then walk out to the heavy. The heavy notices hes not being healed and looks around and sees you..as long as you play it right...that is pretend your actualy his medic and pretend to be distracted by somthing..say in the water he should either look forward or look at what your looking. And he wouldn't suspect a thing, no bodys behind you to give you away. About that time you choke him and be on your way.

Ok..I know my piano wire idea isnt exactly perfect..But I think its better than the "LOLOLOL YOU STAB THE ENEMY WITH YOUR KNIFE AND YOUR CLOAK BAR RECHARGES!" ideas that iv seen.
 
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You choke the medic and drag him inside and disguise as him then walk out to the heavy. The heavy notices hes not being healed and looks around and sees you..as long as you play it right...that is pretend your actualy his medic and pretend to be distracted by somthing..say in the water he should either look forward or look at what your looking. And he wouldn't suspect a thing, no bodys behind you to give you away. About that time you choke him and be on your way.

Well you say drag the medic where you can run up behind them stab the medic then the heavy before he realises hes stopped being healed.
 
Yes I thought of that and typed up an idea for engineer that would make it usefull, think spydar. The idea wasnt realy very good though so I back spaced it. it would have been like a short range radar for engineers that would detect any enemy without a disguise on, but realy how uesfull would that be to the engineer? I was going to say that a new turret would be outfited with radar..with a little screen for the engie on the back of the turret and maby one on one of his little gadgets..maby the building thingy...but meh.
 
Hi

I think a virus type sapper would be interesting. It could do a couple things..

When attached to any object, other sentries see the device as an enemy object and shoot at it. This would be great when having to deal with a team with multiple sentries. Attach to one and watch the others attack it. Being able to attach it to players with the same effect would be cool by me too.:D

When attached to a dispenser, it makes it do the opposite and start taking ammo/health away from the players. This seems a little meh, sure someone can think of something better.

When attached to a teleporter exit, the entrance still works but results in the player being killed when they take it.

I kinda think it would also be nice if you could disguise as the last player you back stabbed. This would give you 10-20 seconds to run around as the player while they are waiting for respawn.

better taunts would be awesome too, the existing two are pretty lame. I dunno, maybe take a hit from the cigarette, blow a buff of smoke and say 'was it good for you? cause it was good for me.'

-ack

If this virus sapper was on a sentry then an engie would not be able to get near it to smack it off, so it woul dhave to have a short time limit like 2/3 seconds. Also if you could do it to tele exits thenn well....since tele exits are usually up near the frnt lines it owuld be easy to be virus sapped and no one would use teles any more...

With putting it on a person and then having the sentry attacl that person withouyt being cloaked would be too powerful.
Would be cool though...well...not if it was actually implemented but the ideas cool

To the person that posted after I umm didnt want to read all of that text so i didnt lol.Summarise? XD
 

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