i've been reading the blog and stats due to a recent link to the tf2 blog page, and learned this about medics:
cool stuff!
<furiously dives into the blogs some more>
http://teamfortress.com/post.php?id=1656The rate of healing actually ramps up based on the amount of time since the heal target was last injured. If it's been greater than 10 seconds since the target was hurt, the heal rate is increased. The amount of increase ramps linearly up to 3 times the base heal rate at 15 seconds since the target was hurt..........We wanted to encourage that retreat-for-healing behavior...
cool stuff!
<furiously dives into the blogs some more>












