- Joined
- Jan 16, 2007
- Messages
- 6,091
I'm impressed with the quality of the remake in the sense that it is a straight port. It doesn't change the layout in any way giving the map a very familiar feeling. However the issue with making a straight port of a map from the original HL engine is things just don't look right. For instance everything is very Rectangular. Look at the maps that were ported over by valve. In terms of layout they are almost identical in nature but they also managed to change the architecture enough so things look fresh. A great example is instead of having the same Rectangle door way for every door have a curved one to spice things up a bit.
Its an alpha and still alot to be done.
Collision detection: The debris piles that are all over the place are very iffy with letting you mount them. Some will let you run right over them while others that are exactly the same size and sometimes right next to the other piles will either get you stuck or just push you right off. That should be tightened up a bit.
Most of the debris piles are just like from 1.3, back then you couldnt setup everywhere so that explains a lot of it.
Textures: Don't use the stock textures for your final release. Don't even use stock textures for the beta release for that matter. Go pick around and find some high resolution texture packs and extract the textures from those. (ask for permission first though obviously.) Also Take some time to go through and properly line the textures up. That whole stone path way from the american spawn all the way up to church is almost entirely misaligned in addition to various wall textures. What happens is you end up seeing the rock texture you used for the path repeating itself when it reaches the edge and that just looks bad. Go back and reline those texture it will do wonders for the aesthetic look.
Not going to replace all with custom textures. Yeah as Ive said its an alpha.
Stuff: Add more stuff. Grass, desks, shelves, couches, etc... add more of it.
Its an alpha and still alot to be done.
Skybox: The skybox is broken causing spectator issues and problems with using HDR. Implement those 2 things in future releases.
There is no HDR lighting or rendering is this version so that explains why it doesnt work. Later versions there will be.














