Friendly Fire and other settings

Status
Not open for further replies.

Dryft

Thread Junky
Joined
Mar 11, 2008
Messages
887
First, I'd just like to say that Friendly Fire really needs to be turned back on. It detracts so much from the atmosphere of the game. When it was on I was so much more alert because I wanted to make sure the shadow in the distance wasn't a teammate... now people just shower bullets / rpgs at the spot because there are no consequences for mistakes.

Also, have the number of reinforcements been adjusted? Was playing Baghdad earlier and it seemed like both teams had infinite reinforcements. If so, and this was a change we made, I'd like to see it put back to the default. It made dying have no meaning, and combined with the lack of friendly fire, it just made the game feel like a slower version of CounterStrike.
 
Hey Dryft. We are working on that right now. We are hashing out some things and we are going to get it put back. Im not sure who turned FF off in the first place, but it will be turned back on.

Im going to try to get the team kill limit kick turned off though. Im not sure if that is tweakable, seeing as Im new to the whole server side of things. Ive always just been a client.
 
I think it should be on as well. It will help people to learn who their teammates are and it makes the game more realistic than it already is.
 
Herm basically summed everything up about FF, so Ill tell you the deal about reinforcements.


On some maps, both sides have an infinite amount, these are the "battle" type maps. The round does not end until one side caps all the points on the map. The other kind of map, "push" is more like your attack and defend style. The attacking side, USMC, has a limited amount of reinforcements, usually 15, and the Insurgents get infinite. When the USMC captures a point, they get 5 more waves. However, the USMC commander of the team can deploy emergency reinforcements if they are still alive.
 
@Herm:

You are my sunshine.

@blackhawk:

*facepalm* I was wondering what the difference between Battle and Firefight was, it didn't mention anything about the number of reinforcements on the Insurgency website
 
Herm basically summed everything up about FF, so Ill tell you the deal about reinforcements.


On some maps, both sides have an infinite amount, these are the "battle" type maps. The round does not end until one side caps all the points on the map. The other kind of map, "push" is more like your attack and defend style. The attacking side, USMC, has a limited amount of reinforcements, usually 15, and the Insurgents get infinite. When the USMC captures a point, they get 5 more waves. However, the USMC commander of the team can deploy emergency reinforcements if they are still alive.

Finally an explination on how things work. Very helpful.

Also, hows the situation with admins and INS? to my understanding not alot of people have it yet.
 
Admin, map rotation, everything else will be fixed very soon. We never intended on creating a WHOLE division out of this.

We are still working on the server. So guys please be patient. Well get everything sorted out very soon.
 
woah dude I think this thread hasn't been replies to for a reason it's 2 years old lol let it die or lock it?
 
Status
Not open for further replies.
Back
Top