where in the...

zippy258

EGO Addict
Joined
Dec 23, 2008
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Where is the source noclip file located?

I wanted to mess around with the scripting...
 
I don't think noclip has a separate script file. It's more than likely in the source code. (At least I never heard of editing it.)
 
I thought this thread would be about Carmen Sandiego. :<

But yes, what do you mean mess around with the scripting? Noclip is noclip, there wouldn't be much to change about that anyway.
 
Epic disappointment.

I thought this was a where's waldo thread.

But as for the Noclip it should be included in the Source Base.
 
Noclip is a feature, that allows players to not collide with anything.
Lamens terms: You can fly around, and fly through walls and other stuff.

Wikipedia said:
In some video games, noclip is a PC game console cheat command that prevents the first-person player character camera from colliding with other objects and permits the camera to move in any direction, allowing it to go through such things as walls, props, and other players.

This can also happen in Half-Life engine games, where if a mapmaker has not set the correct properties on a floor (disable shadowing, etc), the shadows of the players above will show through. This is not helpful in the least for players in upper rooms trying to hide or avoid detection from players below them.

In Team Fortress 2 for The Orange Box, no clipping is used to build buildings in spawns, walk through walls, float everywhere, receive health, ammo and metal, and move players into enemy spawns.

Those are just paragraphs that have to do with the source engine.

BASICLY, Noclip is in the engine. You cannot edit it.
 
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