Players Guide / Pre-Game Setup

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Here is the fourth installment. Pre-game setup talks about some things one should take into consideration before jumping right into battle.

Feedback welcome, share your info/ideas and if I include them I'll give you credit for your contribution in the guide.

4.0 PRE-GAME SETUP

Before you start playing you need to select a server to play on. You should base your selection on several factors. For eGO servers, map and number of players are the primary criteria, however if playing on a non-eGO server, friendly-fire on/off, server rules, 24/7 map or rotating map, medic on/off, sidearm yes/no and myriad other variables should be taken into consideration. eGO operates 24/7 maps and friendly-fire off servers with sidearm and medic enabled.
For new or novice players I recommend playing the eGO Donner map. I?m not suggesting Donner because it?s my favorite map, I don?t have a favorite , but because it?s usually a full server, it has fewer possibilities of getting flanked and it has a nice field to camp and learn in. Strand is an enormous map with lots of routes to be flanked by, Kalt has sewers for the enemy to pop out of and flank you, Flash is a small map so the fighting is intense and there is a lot of rushing. Regardless, in the end play any map you enjoy, they?re all good and you?ll learn new skills from each one of them.
Once you?ve selected and joined a server, the first screen you see are the Message Of The Day (MOTD) or server rules. Please read them, whether playing on an eGO server or elsewhere. This screen will usually tell you if friendly fire is on or off, whether swearing is allowed or not, etc etc., so make a habit of reading them before playing.
Next you need to select a team or join spectators. If the server is not full then as a new player it would be extremely beneficial for you to join spectators. As a spectator you can observe other players while they play. By looking at the player stats you can determine who the better players are and spend more time watching how they play. You can pick up valuable skills and techniques by learning this way. Before selecting a team to join, if either team has less than two players than the opposing team, join that team, otherwise feel free to choose.
Once you choose a team you need to select a weapons class. There are five classes to choose from, each has advantages and disadvantages. I would like to make some class suggestions for new players and I?ll go into detail about why I recommend those weapon classes and not others. As a new player you need an easy button, mainly in the form of an automatic or ?spray? weapon. I recommend choosing Assault, Support or Machine Gun class for this reason.
As long as you?re reasonably good at aiming these weapons they should help smooth out the learning curve. They fire quickly, they have high capacity clips, they do adequate damage and add grenades to your arsenal. With the exception of the MG, they are the all-purpose weapon, good for rushing and defending.
I do not recommend playing using the rifle, sniper rifle or rocket. Not only do these weapons tend to require a higher level of skill and accuracy to be effective, the sniper and rocket are limited classes, meaning usually only one or two is allowed on a server at any one time. This is important because the sniper and rocket can play a critical role in your team?s success, so if you aren?t being an effective sniper and your team is constantly being killed by your enemy?s snipers and MG?s, then you?re going to have a lot of unhappy teammates. The point being, Assault, Support and MG are just easier to learn with. If you want to pick up a dropped rocket or sniper rifle then by all means give it a whirl, just don?t tie up the limited classes if someone else can be more effective.
The following is some additional detail regarding the Assault, Support and Machine Gun classes. I?m not going to cover other weapons classes here as I do not recommend them for new players.

(will update w/ more accurate info later)

ASSAULT:

Purpose: Rushing
Primary Weapon: Thompson sub-machine gun / MP40
2ndary Weapon: Right-click fist
Grenades: 1 Grenade / 1 Smoke grenade
Sidearm: Pistol
Advantages: High rate of fire
High capacity magazine
1 Smoke grenade provides cover
Not necessary to switch weapons for fist kill
Disadvantages: Less effective at longer range

SUPPORT:

Purpose: Rushing / Defending
Primary Weapon: BAR / MP44
2ndary Weapon: Right-click switches auto/semi-auto
Grenades: 2 standard grenades
Other: Knife / shovel
Sidearm: Pistol
Advantages: Higher damage
Decent magazine capacity
More accurate at greater distances
2 grenades = more potential kills
Disadvantages: Slower rate of fire



MACHINE GUN:

Purpose: Defense / keep possession of previously captured area
Primary Weapon: 30 cal. / MG42 (right-click to deploy)
2ndary Weapon: Pistol
Other: Knife / Shovel
Advantages: Not required to rush
More kills per death
Very high damage
Very high rate of fire
Very large magazine capacity
(.30 cal: does not overheat, start w/ 2 ammo boxes)
(MG42: Extreme rate of fire)
Disadvantages: Vulnerable when moving
High deaths due to giving away position while deployed
(.30 cal: rate of fire slower than MG42)
(MG42: overheats when overused, start w/ 1 ammo box)

This concludes the tutorial for pre-game setup. Upon taking the aforementioned into consideration, you are ready to choose a server, select a team, choose a weapons class and enter battle.
 
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