TF2 Mapping

Paintballer

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Feb 3, 2009
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Just wanted to know who does some TF2 mapping, i am thinking about getting into mapping and wanted some pointers and guides for starting in TF2 mapping!
 
just did some simple sketching for the map i want to make, i will probably revise it a ton before i start it but here is what i have so far.

tf2-map.png


i really want a vent feature like in blackmesa level, but i might drop it since i want the middle to be outside
 
Not bad, a decent design. But try to make sure your map isn't too open, If you do, shorter range classes could potentially suffer. Get people to test your map often to find problems. Does one class dominate this map? If so, what could I do to counteract this problem without making the class too useless? Think about this as you create your map and as you watch others play it.
 
in the middle think of maybe so two story buildings so that there is some space and there is hight for some of the classes. looks gd. have fun making it, trust me it takes time and patients.
i just thought what you could do for the vents, have them run under ground then come up inside the buildings i suggested. red team vents in one building blue team vents in the other :) hope that helps
 
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I have just done some quick editing in paint to stop it being so open. I really have just enclose the CPs in buildings (You can make them multi-storey if ya want, or any shape, this is just a rough idea.) And some other reandom buildings for engineers to build tps or for spy to charge up cloak etc.

I think you should try and find some custom maps on servers. Play them so you can see how other mappers have put things here and there to help the balance of the game.

~M
 
I still think someone should make a map where its just a long hallway... and no Engineers allowed.
 

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