Tf2-Update Released

bunch of cry babies... too many of you have fallen victim too many times of running through a door you KNOW is stickied.... :)

8 stickies still one hit pretty much anything, more like too many people killed because of stickies that deal 97-167 damage a pop at any range. While at medium-long range most return fire will be dealing 5-50 damage back to him.

Sniping is for snipers.
 
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8 stickies still one hit pretty much anything, more like too many people killed because of stickies that deal 97-167 damage a pop at any range. While at medium-long range most return fire will be dealing 5-50 damage back to him.

Sniping is for snipers.

you never really get a chance to use 8 stickies in the heat of battle, so their ability to kill any class in negligible. If anything this update is just gonna make for more campers and spammers.
 
you never really get a chance to use 8 stickies in the heat of battle, so their ability to kill any class in negligible. If anything this update is just gonna make for more campers and spammers.
I agree with Esquire here. This update although not that huge will just encourage more sticky spam. :(
 
you never really get a chance to use 8 stickies in the heat of battle, so their ability to kill any class in negligible. If anything this update is just gonna make for more campers and spammers.

I was talking about how its still a trap weapon, why should demoman have two primary direct combat weapons that can go toe to toe with anyone, at longer range than direct combat classes? They still can anyway, general direction is pretty much all you need with stickies. Your secondary rocket launcher is just a bit weaker at direct confrontation, but not by much it appears. Grenades on the other hand still do the trick.
 
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played demo after update I know theres a difference but didn't affect the game much.

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I was talking about how its still a trap weapon, why should demoman have two primary direct combat weapons that can go toe to toe with anyone, at longer range than direct combat classes? They still can anyway, general direction is pretty much all you need with stickies. Your secondary rocket launcher is just a bit weaker at direct confrontation, but not by much it appears. Grenades on the other hand still do the trick.

Your point about stickies being a trap weapon was the point i was making. Id rather see people use stickies for launching at people rather then camping around corners. My point is people might resort to just camping around every corner now rather then play a more aggressive style. Thus camping might become an issue. But you are right though, at times it does seem that the demoman has 2 primary weapons, which might make him seem more over powered then other classes. To i think the developers offset this by the long reload time, so as a demo if you run out of a clip your toast. I guess the developers want more defensive rather then offensive demomen.
 
played demo after update I know theres a difference but didn't affect the game much.
I kinda noticed that too. according to tf2 wiki, long distance is from one sniper's deck to the other on 2fort. Which is kinda far for lobbing pipes, especially for getting direct hits.

I also went into tr_airshot yesterday after the update came out; I was still able to gib soldiers from the floor when they were at the height of their flight arc. So I don't think it will make that big of an impact on gameplay.
 
so far from playing today i didnt really notice a huge difference but it is slightly noticable though.
 
alright just noticed the difference, playing hydro and was circling a heavy with stickies 4 direct dets and the 5th one mid air detonation he's still alive! no med.
 

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