Mach 6 2009 TF2 Update

Eagle

Active Member
Joined
Aug 31, 2008
Messages
398
* You can now duck twice in the air. Scout double jumps reset the in-air jump counts

* Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights

* Added "tf_clamp_airducks" convar, set to 1 by default
* Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps
 
Yea, I felt it was right since it was roughly 24 hours from the other update. And in Valve time thats got to be a Mach 6 update. typos:eek:
 
Wow, this is great, that was really going to be a problem, but now jumps are bigger AND you can do 2 crouches (4 if you have double jump).
 
:D That's a much better update. Too bad they didn't lower the crouch height again, so Blackmesa'd be fixed. I guess they have to keep something :p

Also, the "fix" for the endless flamethrower doesn't really fix anything... :/
 
Not only the flamethrower, but also the medic gun. People run out of range of healing but it still draws the heal line from you to them.

It's even more annoying because then you have to go track down another player to get it to turn off.
 

Latest posts

Back
Top