- Joined
- Apr 25, 2009
- Messages
- 167
Hey, I'm just getting into mapping 'cause lets be honest, mapping is like a whole new game in itself 
I've just got two quick questions, and I've linked to my map and the map source file so that you guys can look @ it and look at how I made it and hopefully answer my questions better.
1) How can I achieve better lighting effects on an entirely indoor map?
Its a pretty small map and I hung 9 flourescent fixtures and put "light" entities next to each one of them yet the whole map is still incredibly dim.
(I also added an outside landscape and a window and that helped things but it wasn't really supposed to have an outdoors plus that was just an experiment :F)
2) I've watched plenty of Source SDK mapping tutorials today and lots of different people say not to use the carve function of the SDK, why?
I used the carve function to make a little maze (which kind of broke b/c I made it way to small and no player could fit in that crawlspace >.<) and it worked out well I don't really see whats wrong with it, it seems a lot easier than making like 5 or 6 blocks to make a straight stretch of land w/ a hole cut out of it...
thats all I've got if anyone could help me out w/ those two questions I'd greatly appreciate it...
P.S: About the map: Its a combination of a lot of different tutorials and my attempts at a crazy divided jail (push the button and it spawns an M4/Deag/Nade in the case ^^.)
(Also: What does light_dynamic do, and how do I get it to work? light works, but light_dynamic does nothing >.< even after I aimed it and stuff...)
http://www.mediafire.com/?sharekey=335abc61f6c2f8952fb2ca15d7ea42d9e04e75f6e8ebb871

I've just got two quick questions, and I've linked to my map and the map source file so that you guys can look @ it and look at how I made it and hopefully answer my questions better.
1) How can I achieve better lighting effects on an entirely indoor map?
Its a pretty small map and I hung 9 flourescent fixtures and put "light" entities next to each one of them yet the whole map is still incredibly dim.
(I also added an outside landscape and a window and that helped things but it wasn't really supposed to have an outdoors plus that was just an experiment :F)
2) I've watched plenty of Source SDK mapping tutorials today and lots of different people say not to use the carve function of the SDK, why?
I used the carve function to make a little maze (which kind of broke b/c I made it way to small and no player could fit in that crawlspace >.<) and it worked out well I don't really see whats wrong with it, it seems a lot easier than making like 5 or 6 blocks to make a straight stretch of land w/ a hole cut out of it...
thats all I've got if anyone could help me out w/ those two questions I'd greatly appreciate it...
P.S: About the map: Its a combination of a lot of different tutorials and my attempts at a crazy divided jail (push the button and it spawns an M4/Deag/Nade in the case ^^.)
(Also: What does light_dynamic do, and how do I get it to work? light works, but light_dynamic does nothing >.< even after I aimed it and stuff...)
http://www.mediafire.com/?sharekey=335abc61f6c2f8952fb2ca15d7ea42d9e04e75f6e8ebb871














