Oh snap

gen-ig

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Just downloaded this game yesterday and played all last night.

Great game, great game engine, and fantastic graphics.

HUGE learning curve though. Honestly, I was doing a skirmish on easy against the compy and got utterly destroyed.
I had even fortified my base, building up sandbags and Mg nests with infantry and 2 shermans for support. All of a sudden about 3 tanks come towards the weaker side of my base and rampaged through, despite the mines I had placed.

Then, one of my buddies convinced me to play online. He was pumping out infantry, so I put a few halftraks out there, one with the quad gun, the other with big gun. We actually did alright, but lost point-wise in the end.

I started thinking up a few base defense strategies involving an AT gun, mortar, mg, and infantry squad at each chokepoint. Any good tips on this?
 
what ill usually do if im on American, is I'll choose armor company, send a few infantry squads out, and have my engies make the support, armor and light armor buildings (in that order) get a few snipers and 1 or 2 mortars. Build 1 or 2 hellcats and a Sherman, send the tanks along with some infantry to capture munitons and fuel. Get enough command points and get a calliope....then rain fire upon my enemies. then keep it up with a steady supply of armored cars so that you can capture points....useally works out, unless your playing against expert, then the germans spam tanks and bring out a King tiger
 
I can see why you lost if you are just defending your base ;)


Don't be like Twistedz and say "Why do I need to cap those resource points?"

[facepalm] @ ^

The most effective defense is one where you can stop them and fall back and set up again if you need to. Only build heavy base defenses when you have lost your territory and are trying to just stay alive. If you want to thrive, you need to make a defensive line up near the resource points.


A sneaky trick I learned on keeping high resource points was to plant two mines on them. This will kill any infantry squad that tries to cap it, buying you some more time to send a small force to defend it.



also, on the topic of MGs and mortars, if you have an MG in heavy (green) cover, have a mortar supporting him a few feet behind. The MG will suppress the infantry, slowing or stopping them and the mortar will pound them when they can't move. The only effective thing infantry can do against that is get a sniper or just retreat.
 
A sneaky trick I learned on keeping high resource points was to plant two mines on them. This will kill any infantry squad that tries to cap it, buying you some more time to send a small force to defend it.

I'm going to try that ;)
Any other good tips will be appreciated :)
 
Well I can't give much tips on CoH, But I've played over 60 hours of Opposing Fronts. When your playing Brits I Always rush and get as many points as I can, when you have good amount start setting up defensive postions, slit trenches are your best buddy in the world. Always get a LT as fast as possible then get your 2nd HQ (forgot the name ATM)

Set up a heavy MG and set a mortar team behind it, I would suggest going Commandos or artillery for the doctorn but that just depends on your play style. I almost never move up the HQ trucks or set defense around them.

Be careful with the cromwells they arn't the best tank in the world if you don't have any support for them their going get torn up. Also your going want to set your engineers with PIATs because Germans get vehicles a lot faster then you.

Commandos can set up explosive traps, if You set those around a point it will act like a mine, I would reccomend it because TNT dosn't cost much munitions.
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For Panzer Elites I would say get armored cars as fast as possible Armored cars tear up unprotected infantry so fast its not funny. Brits don't get very much infantry fast so once you get an armored car you should be able to take out most of their infantry. Panzer elites like fuel alot so make sure you get those fuel points quickly.
 
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Well i'm finally getting back into this game (2 hours ago ;P) but one key thing in 1v1 is capping resource points fast. Even if you have super 1337 defense, eventually his resources > yours.
Pump out several infantry squads quick just to cap/defend points and mess with your enemy.

BTW, here's a great overview/beginner's guide of CoH: http://www.gamereplays.org/community/index.php?showtopic=305719
 
Depends on the classes you play, really. I've been playing a lot of British forces and going Artillery or Royal Engineers. Both are pretty damn decent at defending. Your 15 pounder AT guns can shut down any chokepoint when combined with an MG nest or maybe a slit trench. Mining strategic areas as well as laying down obstacles for the enemy to run through helps a lot. I built a funnelling maze of barbed wire and my MG helped supress the infantry while my 25 pounders hammers on them with the Overwatch ability.

The big thing about the game is location location location. If you control a chokepoint and set up properly, a single unit and an armored emplacement can seriously mess up the approaching forces.

A lot of it comes with practice. The more you play, the more you get a feel for what works and what doesnt but I can assure you, CoH is NOT meant to be turtled at all. You're given degrees of defenses, but with enough time, you can get overwhelmed easily.

Case in point, I was playing with Carmine on a 2v2 comp stomp. We had heavy fortifications at the choke points and just as I was massing my troops, BAM! A Wermacht V1 rocket comes in and decimates all my forces. In the time it took for me to pull back and reinforce, they had rebuilt the bridge and we were already getting hammered with masses of infantry AND a King Tiger tank.

I think I'm getting off track here. Point is, you should always be pushing those resource points. More points means higher population cap.

Also, another nice trick about the Brits. Move your HQ truck near a point with a resource you need. It nearly doubles the resources you get from that point PLUS moves your infantry spawn and reinforcements to the front lines.
 
Yeah ok sounds like I need to be more aggressive and less defensive. I've lately been trying out various early motor pool rushes which allow me to capture almost all the points against the computer.

Oh and unrelated question, do people actually use the crab mine flail for the sherman in PVP? I've never used it in a skirmish match, only in the campaign mode.
 
Yeah ok sounds like I need to be more aggressive and less defensive. I've lately been trying out various early motor pool rushes which allow me to capture almost all the points against the computer.

Oh and unrelated question, do people actually use the crab mine flail for the sherman in PVP? I've never used it in a skirmish match, only in the campaign mode.


If your enemy is using mines the churchill mine remover and sherman mine flail can be extremely useful, just build one and send it into areas you expect to be mine heavy, also great against butterfly bombs used by luftwaffe, however it has a high munitions cost. Basically only use it if you know your enemy loves his mines.
 
I always try to make a defense near a building I can upgrade to a Field Barracks so I can replace units quickly instead of having to pull them off the line to reinforce. If I'm playing with Airborne I can get by with just two mgs, two mortars, two at guns, one sniper, and a bombing or strafing run depending on the attacking units. If I'm using the Infantry doctrine the same thing with one or two howitzers to pound the living crap outta them. Mines are very useful, always plant some, especially on possible areas your enemy might flank you from.


I love the crab mine flail on the Sherman, don't usually hit any mines but it does wonders to infantry.
 

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