To All Fellow Spies

Status
Not open for further replies.

Zerockas

Poster
Gentlefolks, I propose a truce. We are all professionals, though we may work towards different goals. In a sense, we are a brotherhood and we hold each other in great respect. As such, I propose that we not kill each other but rather kill our true enemy, the Engineer. Until the update has calmed down this is what I propose.

Sincerely,
An Overworked Spy
 
Why make our jobs easier by being friendly with enemy spies? The best thing about being spy is the challenging competition.
 
How about you guys play a real class that contributes to the goals of your team? So, maybe soldier for instance.

WHAAAA cry some moar! Spy does contribute, but when they fail, (especially in personal experience) it can usually be attributed to some sort of interference. I have terrible luck with your beloved solly. When I run in to sap an engie nest and a soldier jumps around the corner to shoot at it and I end up taking the death for it. how is that contributing?

I agree to a truce with my fellow spies. I also believe that sollies and other classes could learn to work on a little more coordination.
 
But being a "Dime a dozen back-stabbing scumbag" [Scout, on Spy] is the greatest joy in the world, and it's the only answer to the nearly endless hordes of Engineers these days. :p
 
WHAAAA cry some moar! Spy does contribute, but when they fail, (especially in personal experience) it can usually be attributed to some sort of interference. I have terrible luck with your beloved solly. When I run in to sap an engie nest and a soldier jumps around the corner to shoot at it and I end up taking the death for it. how is that contributing?

I'm guessing you were trying to justify the spy being in the game by giving an example of how it actually is credit to the team, but i couldn't understand it.
 
I'm guessing you were trying to justify the spy being in the game by giving an example of how it actually is credit to the team, but i couldn't understand it.

:/, dude, why bash the spy? Spy can be one of the most powerful and contributing classes when in the right hands. Back capping, stabbing medics with full ubers, bagging that heavy thats spawn camping you, etc. It is a very fun class and an excellent class to play, that being said, it also has probably the hardest learning curve of all the classes, it starts out hard and gets harder as time goes on. Sort of, 'Hard to Play, even harder to Master'. Where as Soldiers are 'Easy to Play, Hard to Master' so they have a better learning curve for beginners.

Anyway. Every spy for himself.
 
Gentlefolks, I propose a truce. We are all professionals, though we may work towards different goals. In a sense, we are a brotherhood and we hold each other in great respect. As such, I propose that we not kill each other but rather kill our true enemy, the Engineer. Until the update has calmed down this is what I propose.

Sincerely,
An Overworked Spy

Go to hell, and take your cheap suit with you!

You've got it a bit wrong there. Engineers are not your true enemy, they are your prey. Your true enemy is the insidious Pyro.
 
I'm guessing you were trying to justify the spy being in the game by giving an example of how it actually is credit to the team, but i couldn't understand it.

Scenario: there is a sentry nest in a choke point. Anyone that steps out gets obliterated. I come to this impasse and I offer to sap it, but as soon as I walk out so does a soldier trying to blow the sg away. The SG locks onto the idiot solly and I get blown away. So yes I am useless there as a spy when a soldier sabotages my efforts.

I can tell you countless times my team has been stuck in spawn and I'm able to sneak out and back stab the heavy medic combo or at least the heavy camping and therefore releasing my team.

I have capped numerous cap points by myself, or I have stabbed the snipers that were keeping a certain point from being capped or objective from being achieved. None of which make the spy a useless class. I'm sorry you do not like the class or do not understand its importance but it is a much more influential class than you give credit, when played in the right hands.

As frisky has told me before, a spy's job it so create distrust and chaos in an opposing team. Taking someone from the battle is one less person that gets to attack your team. stab and sapping an engie nest that is in a choke point on the battle field. Making a person rage because they continuously get stabbed is an excellent tactic, because rage interferes with skill and concentration. It is a psychological class, inspiring paranoia and disunity.

I love playing soldier and it is definitely a necessary part of TF2, however it is no more necessary or important than a spy, medic, or any other class.
 
Scenario: there is a sentry nest in a choke point. Anyone that steps out gets obliterated. I come to this impasse and I offer to sap it, but as soon as I walk out so does a soldier trying to blow the sg away. The SG locks onto the idiot solly and I get blown away. So yes I am useless there as a spy when a soldier sabotages my efforts.

I can tell you countless times my team has been stuck in spawn and I'm able to sneak out and back stab the heavy medic combo or at least the heavy camping and therefore releasing my team.

I have capped numerous cap points by myself, or I have stabbed the snipers that were keeping a certain point from being capped or objective from being achieved. None of which make the spy a useless class. I'm sorry you do not like the class or do not understand its importance but it is a much more influential class than you give credit, when played in the right hands.

As frisky has told me before, a spy's job it so create distrust and chaos in an opposing team. Taking someone from the battle is one less person that gets to attack your team. stab and sapping an engie nest that is in a choke point on the battle field. Making a person rage because they continuously get stabbed is an excellent tactic, because rage interferes with skill and concentration. It is a psychological class, inspiring paranoia and disunity.

I love playing soldier and it is definitely a necessary part of TF2, however it is no more necessary or important than a spy, medic, or any other class.

THat first senario, a good soldier wouldn't need a spy to take out s imple sentry nest.

The next two, those sound like something scouts can do. twice as fast none the less

And the third thing, a good team won't need to deticate a person to spy checking, all it means is they have to have hightened awareness.

sure, the spy is extremely useful against bad players/teams but play on or against a good team and there usefulness fall outs exponentially,
 
THat first senario, a good soldier wouldn't need a spy to take out s imple sentry nest.

The next two, those sound like something scouts can do. twice as fast none the less

And the third thing, a good team won't need to deticate a person to spy checking, all it means is they have to have hightened awareness.

sure, the spy is extremely useful against bad players/teams but play on or against a good team and there usefulness fall outs exponentially,

Meh, ill sap your rocket launcher
 
Well, your original argument was that the spy doesn't contribute to the team objectives. I gave you multiple examples of how they contribute and in a productive way. The spy is very useful against many players, hence why frisky is in the top 40 players in eGO. Your original argument is null. Yes, all objectives can be accomplished by other classes, I am very glad we cleared that up. I would much rather a scout cap the intel or a point. Those are not my first choice because that is not what the spy's role is intended to be. But a good spy can tip the balance in favor of the team it is playing for. I would be happy to let a good solly take care of a choke point engie nest, but there honestly aren't that many around. And there are situations where a solly is not adequately equipped to solo an engie nest. A spy that works with his team is a huge asset regardless of what you say or would like to think. I'm no longer going to respond to you in this because it has reached the point where the immovable object has met the unstoppable force. IE. a total impasse. Although I do believe kevimaster and myself have both given more than enough reasons how spies contribute to their team on a regular basis.
 
THat first senario, a good soldier wouldn't need a spy to take out s imple sentry nest.

The next two, those sound like something scouts can do. twice as fast none the less

And the third thing, a good team won't need to deticate a person to spy checking, all it means is they have to have hightened awareness.

sure, the spy is extremely useful against bad players/teams but play on or against a good team and there usefulness fall outs exponentially,

Alright supertrooper. Let me just say that I don't play the spy often, if at all (except the last day or two; great practice). So I'm a fairly neutral observer. However, I want to counter your point.

The Soldier is a useless class.


I said it. And I'll even back it up.


What are they good for? Everything a soldier can do, another class can do much more effectively. Think about it. Let's talk about taking out a sentry: A soldier can't kill a tanking engie alone, period. Unless he uses splash damage really well, there isn't a damn thing he can do about a sentry nest, even when he out-ranges it. If he out-ranges it with the engie there, he'll never kill it, and if he out-ranges it without the engie, then every class in the game can kill it; everyone has a ranged weapon that can outdistance a sentry. For actually killing nests, demos are far superior, as are heavies. Even pyros will often be more effective.

Let's talk about mobility. Soldier can jump places, but the demo is far more mobile, and by far the fastest class. Scouts can out run AND out-cap you, and can kill a soldier in 2 pops of either of his shotguns. Engies can now get to basically all of the places that you could on the average map with a medic and a wrangler, and they can get the whole team there, making the soldier's abilities much less unique.

Let's talk about damage. The soldier is outgunned by most classes. Crit rockets might be able to one shot everything but a heavy, but so can crit stickies, which CAN one shot a heavy. Also, a heavy critting does more dps and total damage, as does a pyro. While they aren't as effective at range, a demo can be. Plus, if you want effective at range, sniper beats you every single time, and all of his shots are insta kills.

Let's talk about uber targets. Soldier is an offensive class, and one of the worst to hit with any kind of uber. For the standard uber, they run out of their clip much too fast and are reduced to using a shotgun, or worse, melee, which in most cases breaks the uber because it's the equalizer. Heavies do much more damage without running out of clip, and demos functionally have 12 very effective bullets to your 4 (i.e 4 pipes and 8 stickies to your 4 rockets). Pyros are similar to heavies, and even if they don't kill people, have a good chance of killing them with afterburn.

For a crit uber, demos will SLAUGHTER you with damage, and they can STORE IT. If they're using the SR, they can lay 8 one-shot-to-everything bullets that they can blow independently. If they aren't using the SR, they can spread them out over a wide area and blow up anything even remotely near by. What can you do? Throw 4 bullets with less splash damage than stickies. If you're using the DH, then those actually have to hit, and are even more useless because of the lack of splash damage.

I could go on and on; the soldier is the worst class in tf2, and the developers should just go ahead and get rid of him. There's no way a soldier is effective at anything.




Do you understand what you're saying now? Of course the soldier is viable, and a perfectly legitimate, powerful class, just like the spy is. It doesn't take a rocket scientist to bash any class in the game and support it with evidence; look at the SPUF and you'll see it happening on a regular basis. None of it is true. TF2 is a very balanced game, and you can see it in the longevity. I can't possibly imagine that a game with a broken, useless class would live for 4 years and still be one of the best, most well subscribed to FPS's out there.
 
Last edited:
Status
Not open for further replies.

Latest posts

Back
Top