Mapping For Insurgency

Acid Green

Thread Junky
This Guide will go through the basics of mapping for insurgency and will be extended on in time.

======Setting up for Mapping======

I. Installing the Required Tools

You need to tools for this, which are both in the tools tab in steam. Install

- Source SDK
- Source SDK Base

Those are the tools required.

II. Setting Insurgency up for mapping

This part is a little more complicated.

First, open "Hammer Editor." (Make sure at the bottom of Source SDK, 'Engine Version' is set to "Source Engine 2006.")

NOTE: If there is an error like "The configuration file is invalid or missiing." Double click on "Reset Game Configurations."

Configuring Hammer for Insurgency

Once Hammer is open, navigate to Tools > Options.

You should get a menu that looks like this:
hammeroptions.jpg


This one is already filled out.
Your Configuration should be set to Half-Life 2:Deathmatch.

To add Insurgency click edit next to the configuration and add a new configuration. It does not matter what you name it.

Next, you will see "Game Data Files." This is the file that tells hammer what the Insurgency stuff is and all of the information of it. The file you want it called 'Insurgency.fgd' and is located in steam/steamapps/<accountname>/insurgency/insurgency/mapsrc.

Next, you may change the default point entity and the default solid entity to anything you like.

Next is the game executable. This is located in steam/steamapps/<accountname>/insurgency.

Next is the game data files (gameinfo.txt). This is located in steam/steamapps/<accountname>/insurgency/insurgency.

Next is the Hammer VMF directory. You may set this to whatever you like. (I recommend using the mapsrc folder as i have set in the picture above.

Now click on the 'Build Programs.' Set the configuration to Insurgency and fill in the blanks.

Game Executable is in the same folder as above.

the BSP, VIS, and RAD are all located in the steam/steamapps/<accountname>/sourcesdk/bin/ep1/bin and the files are vbsp.exe, vvis.exe and vrad.exe.

For the next blank choose your insurgency map folder.

Save and close hammer and source sdk.

Open Source SDK and you should see 'Insurgency' or what ever name you assigned it. Open hammer with the Insurgency configuration

If it says configuration is invalid or missing make sure you did all of the steps, if it still does not work, post here and I will assist you.

======Your First Map======

First make a new file (File > New or Ctrl+N)
You will some tools on the right or left side of the interface. They all have icons.

The descriptions of the tools say enough.

The white block is a brush tool. This is used for making walls, floors, ceilings etc.

You may select a texture on the opposite side of the interface for the block to have. (You may always change a texture of a entire brush or to just one side of a brush. You can do this by selecting the brown brick.)

Now you have the basic brushes down, click Map > Entity Report > Go To.

Click the top left box, then go to View > 3D Shaded Textured Polygons.
Now have some fun making your brushes.

To make point entities use the white mushroom looking icon.

Spawn Points

You would like some spawn points. Use ins_spawnpoint and rght click the entity and click properties. There you can specify properties of the spawn point. I will add IMC configuration tutorials later to this thread.

I will be updating this thread to include more things, or to improve it overall.
Post here if you have a request and I may add it to this tutorial.

Objectives

To make objectives use the solid class of ins_objective. I recommend using the objective texture for this. In the texture borwser filter for objective or trigger. After you have made your objective place an ins_objmarker inside the objective. Make sure the Unique map ID is the same for the objective and their respective Markers.

Props

To make a prop place an prop_static in the map. Prop_physics you will use to make props that can move such as the barrels in dust2. Prop_dynamic you do not need to worry about. You will also see _override at the end of some prop entitys. Use this to force it to be a physics, or dynamic prop.

Water

Adding water is quite simple. To start make a brush and apply the nodraw texture to all sides of the brush besides the top using the "toggle texture application" tool. Then apply a water texture to the top of the brush you just created. (Filter for water in the texture browser.) Then make the water the class func_water_analog.

Displacements

Displacements are the uneven ground you see in-game. To start, make a brush with any rendered texture. Select the toggle texture application tool and click the brush. Open the displacements tab in the tool and click "Paint Geometry." Set the power to 3 and have fun!
To use this on walls set the axis to the direction you want it to displace. To remove the displacements select the displaced brush and click destroy in the texture application tool, this will get rid of all the displacements on the brush, but not the brush.

Basic IMC

IMC stands for Insurgents Map Configuration. This file will define certain variables in the map such as number of reinforcements and names of the objects. Even what type of game mode the map is running.
The file itself is pretty straight forward. If you can get it to work, click the download link below. This is the IMC for my sunrise map. Change the values in the IMC to fit your maps needs/requirements. Don't feel bad about doing this. I do it with the new maps I make.

Download Sunrise IMC
At this point if you can not get it to work, please send me a pm and I will make an IMC for you.

(This is only basic IMC, I will add more tutorials on more advanced things in the IMC later.)


Tools and Downloads

Pak Rat V. 095
Vmex (Map Decompiler) Vmex may not work will all elements of INS, and I will not be able to help you with this problem.
VTFEdit This is an executable so you will be linked to the original download page.

I will add example maps on request, send me a pm or post.
 
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Hey add me on Steam o0o_Leeroy_o0o . I really want to make Insurg maps and have a stockful of blueprints. I used them to map for F.E.A.R. but I want to know how to produce maps for Insurgency.
 
IMC2 tutorial plox. Mapping in insurgency is preety much the same except you have to do work with spawn points and add a extra file to it.

Request: A little tip. Look at the other insurgency maps... what do most if not all of them have in common, there a lot more "realistic" (bumpy uneven) ground and alot more dust/fog. Sometimes lack of fog and dust could be the difference between a more realistic map and un realistic

also

To make a prob place
prob should be prop right :D, not trying to be nit picky
 
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I got interested when I saw this I looked in my "Tools" and didn't see hammer or source sdk base i have source sdk base 2006 and 2007 but not just base how can I obtain these?
 
Problem: When Steam updated the stuff, I no longer can run Source SDK.

I have personally googled the problem and theres nothing that works for me. It just shows it's launching and shuts down.


-Edit- I have source games, but I don't have Source SDK Base?
 
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Problem: When Steam updated the stuff, I no longer can run Source SDK.

I have personally googled the problem and theres nothing that works for me. It just shows it's launching and shuts down.


-Edit- I have source games, but I don't have Source SDK Base?

Try reinstalling Source SDK, after you source sdk successfully, look to see if the base is there. Source SDK may work fine without the base anyway.
 
Try reinstalling Source SDK, after you source sdk successfully, look to see if the base is there. Source SDK may work fine without the base anyway.

It's not there, I've reinstalled like three times. Also same issue with launching problem. I've contacted steam to see what they say. Before this big ass update, I had it working just fine.

-edit- I'm just going to open Hammer manually.
-edit- Freezes, fml.
-got it to work....
 
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I got interested when I saw this I looked in my "Tools" and didn't see hammer or source sdk base i have source sdk base 2006 and 2007 but not just base how can I obtain these?

Hammer isn't in the tools menu, it's in Source SDK.

Source SDK Base may not be required to use Source SDK, i'm actually not sure what it does.
 
Hammer isn't in the tools menu, it's in Source SDK.

Source SDK Base may not be required to use Source SDK, i'm actually not sure what it does.

ok thanks I'll look into it later
 
Source SDK Base may not be required to use Source SDK, i'm actually not sure what it does.

Source SDK Base contains some base files for HL2, like models and whatnot (hence the name). It's used by people making their own mods for HL2 so that they don't have to make everything from scratch. That's why INS needs SDK Base 2006 -- it uses some of these base files.
 
Can we post tips for mapping not just setting it up?

Well if not my bad cause I am

Tip: Quick tip to get realistic ground. First make a square I dont care what size. DONT make it TO big ( I will explain laturs :p). Now click on it then press the texture tool. Now click the Displacement tab. Now click create and for the sake of this just press ok. NOW we can create terrain 2 ways. Manually and using noise (mostly noise works best), we will use only NOISE for this tutorial. the WHOLE block should be selected, press noise and the MAX amount of noise should be 25 press ok. Oh noez I did something wrong the block isnt connected. Yea I know that its OK, press the SEW button RIGHT NEXT to the Noise button. It makes the ground connected, smoother ish, and more realistic. You can experiment with noise ammounts and size

FAQ

Why shouldnt I make it TOO BIG
Normally it stretches the noise out and makes it kinda hard to recognize the displacement.

oh yeah, you can stretch it and shrink it as much as you want its up to you.
 
NOTE: If there is an error like "The configuration file is invalid or missiing." Double click on "Reset Game Configurations."

every time I do this it still gives me that error is there anything I'm doing wrong?
 
every time I do this it still gives me that error is there anything I'm doing wrong?

If your trying to run the Insurgency after you set it up, open hammer in another game and navigate to the Hammer options and in the box tited "Game Data Files," click "add" and navigate to steam/steamapps/<accountname>/insurgncy/insurgency/mapsrc/insurgency.fgd

If your trying to open Half-Life 2: Deathmatch to get to the options:
1. Don't worry about the error. You can still get the options without hammer being properly configured.

2. Make sure you own and have run HL2DM, then double click on "Reset Game Configurations"

PM me if this still does not work.
 
hi, i have done a lot of css mapping and garrys mod mapping, so i know how to use hammer, but when i try to make a new map with the ins game, it doesn't display the grid in the 2d windows, its just black with a line through it.... (its the same on top, side, and front)

i tried opening up a new normal css map and it works fine..... every thing is set up as shown in this tutorial
 
hi, i have done a lot of css mapping and garrys mod mapping, so i know how to use hammer, but when i try to make a new map with the ins game, it doesn't display the grid in the 2d windows, its just black with a line through it.... (its the same on top, side, and front)

i tried opening up a new normal css map and it works fine..... every thing is set up as shown in this tutorial

I have never seen that. I wouldn't know how to help. There was something similar when DoD was changed the Orange Box engine. Make sure you are running Insurgency in 2006 and not anything else.
 
when i run the map... it doesnt run right at all... the background is city 17, and weapons from hl2 show up on the menu. and then it crashes... what can i do to fix this?
 
Ive mapped alot of with SDK Source and ive never come across this error/Flaw what ever you want to call it. Umm although ive never maped for INS. Ive mapped for DoD, CS:S, HL2, UT2k4, UT3, SOF3, COD-UO, COD2, COD. The list goes on.
 
Acid,

I need to get with you, we need to fix the DuckHunt map, i know you didnt make it but we could use your kills to spruce it up a bit.

What files do you need?
 

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