Put this in your autoexec.cfg

Change it to notepad if need be.

//////////////////////////////////////////////////////////////////////////////////////

FPS Config:

CODE

// Dynamos Insurgency: Modern Infantry Combat FPS config v1.0

// Created by: Dynamo

//

// Registry

//

cl_lagcompensation "1"

cl_updaterate "101"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "0"

cl_smoothtime "0"

//

// Graphics

//

cl_drawmonitors "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_detaildist "0"

cl_detailfade "0"

cl_ejectbrass "0"

//

mat_bumpmap "0"

mat_fastnobump "1"

mat_trilinear "0"

mat_forceaniso "0"

mat_antialias "0"

mat_vsync "0"

mat_picmip "2"

mat_clipz "1"

mat_compressedtextures "1"

mat_reducefillrate "1"

mat_framebuffercopyoverlaysize "0"

mat_bufferprimitives "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_debug_postprocessing_effects "0"

mat_debug_process_halfscreen "0"

mat_debugdepthmode "0"

//

r_phong "0"

r_flex "0"

r_3dsky "0"

r_occlusion "0"

r_fastzreject "1"

r_updaterefracttexture "0"

r_renderoverlayfragment "0"

r_updaterefracttexture "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_norefresh "0"

r_minnewsamples "0"

r_TransitionSensitivity "0"

//

gl_clear "0"

flex_smooth "0"

lod_enable "1"

lod_TransitionDist "1"

//

// Water

//

mat_wateroverlaysize "0"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_forcewaterleaf "0"

cl_show_splashes "0"

//

// Light

//

mat_debug_autoexposure "0"

mat_debug_bloom "0"

mat_specular "0"

mat_fastspecular "1"

mat_hdr_level "0"

mat_hdr_enabled "0"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_disable_fancy_blending "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_filterlightmaps "0"

mat_disable_bloom "1"

mat_bloomscale "0"

mat_force_bloom "0"

mat_parallaxmap "0"

r_dynamic "0"

r_lightaverage "0"

r_worldlightmin "0"

r_worldlights "0"

r_maxdlights "0"

r_PhysPropStaticLighting "0"

r_dopixelvisibility "0"

r_ambientboost "0"

r_ambientfactor "1"

//

// Models

//

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

r_eyes "0"

r_eyemove "0"

r_eyegloss "0"

r_eyesize "0"

r_eyeshift_z "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_teeth "0"

r_lod "2"

r_rootlod "2"

cl_ragdoll_collide "1"

//

// Shadows

//

r_shadowmaxrendered "0"

r_shadows "0"

r_shadowrendertotexture "0"

mat_shadowstate "0"

//

// Props

//

props_break_max_pieces "0"

props_break_max_pieces_perframe "0"

cl_phys_props_max "0"

func_break_max_pieces "0"

//

// Sound

//

snd_mixahead "0.1"

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

//

// Ropes

//

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_averagelight "0"

rope_smooth "0"

rope_shake "0"

rope_collide "0"

r_ropetranslucent "0"

//

// Decals

//

r_maxmodeldecal "0"

r_drawmodeldecals "0"

r_decals "0"

r_decal_cullsize "9999"

r_drawflecks "0"

r_drawbatchdecals "0"

mp_decals "0"

//

// Violence

//

violence_ablood "0"

violence_agibs "0"

violence_hblood "0"

violence_hgibs "0"

//

// Preload

//

cl_forcepreload 1

sv_forcepreload 1

/

// Misc

//

fps_max "101"

con_enable "1"

jpeg_quality "100"

cl_downloadfilter "none"

cl_hidehints "1"

cl_hideactionindicators "1"

/////

/////

Clear

/////

/////

//

// Echo

//

Change it to notepad if need be.

//////////////////////////////////////////////////////////////////////////////////////

FPS Config:

CODE

// Dynamos Insurgency: Modern Infantry Combat FPS config v1.0

// Created by: Dynamo

//

// Registry

//

cl_lagcompensation "1"

cl_updaterate "101"

cl_cmdrate "101"

cl_interp "0.01"

cl_smooth "0"

cl_smoothtime "0"

//

// Graphics

//

cl_drawmonitors "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_detaildist "0"

cl_detailfade "0"

cl_ejectbrass "0"

//

mat_bumpmap "0"

mat_fastnobump "1"

mat_trilinear "0"

mat_forceaniso "0"

mat_antialias "0"

mat_vsync "0"

mat_picmip "2"

mat_clipz "1"

mat_compressedtextures "1"

mat_reducefillrate "1"

mat_framebuffercopyoverlaysize "0"

mat_bufferprimitives "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_debug_postprocessing_effects "0"

mat_debug_process_halfscreen "0"

mat_debugdepthmode "0"

//

r_phong "0"

r_flex "0"

r_3dsky "0"

r_occlusion "0"

r_fastzreject "1"

r_updaterefracttexture "0"

r_renderoverlayfragment "0"

r_updaterefracttexture "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_norefresh "0"

r_minnewsamples "0"

r_TransitionSensitivity "0"

//

gl_clear "0"

flex_smooth "0"

lod_enable "1"

lod_TransitionDist "1"

//

// Water

//

mat_wateroverlaysize "0"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_forcewaterleaf "0"

cl_show_splashes "0"

//

// Light

//

mat_debug_autoexposure "0"

mat_debug_bloom "0"

mat_specular "0"

mat_fastspecular "1"

mat_hdr_level "0"

mat_hdr_enabled "0"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_disable_fancy_blending "1"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_filterlightmaps "0"

mat_disable_bloom "1"

mat_bloomscale "0"

mat_force_bloom "0"

mat_parallaxmap "0"

r_dynamic "0"

r_lightaverage "0"

r_worldlightmin "0"

r_worldlights "0"

r_maxdlights "0"

r_PhysPropStaticLighting "0"

r_dopixelvisibility "0"

r_ambientboost "0"

r_ambientfactor "1"

//

// Models

//

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

r_eyes "0"

r_eyemove "0"

r_eyegloss "0"

r_eyesize "0"

r_eyeshift_z "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_teeth "0"

r_lod "2"

r_rootlod "2"

cl_ragdoll_collide "1"

//

// Shadows

//

r_shadowmaxrendered "0"

r_shadows "0"

r_shadowrendertotexture "0"

mat_shadowstate "0"

//

// Props

//

props_break_max_pieces "0"

props_break_max_pieces_perframe "0"

cl_phys_props_max "0"

func_break_max_pieces "0"

//

// Sound

//

snd_mixahead "0.1"

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

//

// Ropes

//

rope_smooth_maxalphawidth "0"

rope_smooth_maxalpha "0"

rope_smooth_enlarge "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_smooth_minwidth "0"

rope_smooth_minalpha "0"

rope_averagelight "0"

rope_smooth "0"

rope_shake "0"

rope_collide "0"

r_ropetranslucent "0"

//

// Decals

//

r_maxmodeldecal "0"

r_drawmodeldecals "0"

r_decals "0"

r_decal_cullsize "9999"

r_drawflecks "0"

r_drawbatchdecals "0"

mp_decals "0"

//

// Violence

//

violence_ablood "0"

violence_agibs "0"

violence_hblood "0"

violence_hgibs "0"

//

// Preload

//

cl_forcepreload 1

sv_forcepreload 1

/

// Misc

//

fps_max "101"

con_enable "1"

jpeg_quality "100"

cl_downloadfilter "none"

cl_hidehints "1"

cl_hideactionindicators "1"

/////

/////

Clear

/////

/////

//

// Echo

//

Last edited: