Yep some of you might remember ins_streetwar. I gave up on the map because I ran out of ideas. So now I am going back and fixing it up
Story: Marines received word that a squad a few hours ago was attacked by insurgents in a small street. While this was going on the civilians left all there belongings such as cars in the streets and ran in terror, thankfully this provides adequate cover for you. Unfortunately in the wake of chaos a bus driver waiting for his shift was awaken in terror and drove the bus into a house where the insurgents escaped from. You must make your way to the hills above the city by climbing over the rubble. Insurgents know the best spots in rubble to shoot from so be careful
+ added, -removed =to do
+optimization (no draw small skybox)
-Bulky blocks
-spawns (Until I get imc2 working)
+semi proper texture
+ decals
- prop_static bushes
+ "campable" bushes
= fog/dust
= particles under lights
= points A B C
= more cover
This time I am looking for some ideas and maybe a assistant or two, they will be expected, or may attempt to do
detailing (decals, particle effects, ambient sound)
I am looking for a max of 3 people
INGAME shots
hammer shots
[/IMG]
http://s878.photobucket.com/albums/ab348/mildhotsauce/ins_streetwar2/?action=view¤t=44008164.pbw
Your help would be much appreciated I wish to get this to a point where I can have a play test then go back and fix
Story: Marines received word that a squad a few hours ago was attacked by insurgents in a small street. While this was going on the civilians left all there belongings such as cars in the streets and ran in terror, thankfully this provides adequate cover for you. Unfortunately in the wake of chaos a bus driver waiting for his shift was awaken in terror and drove the bus into a house where the insurgents escaped from. You must make your way to the hills above the city by climbing over the rubble. Insurgents know the best spots in rubble to shoot from so be careful
+ added, -removed =to do
+optimization (no draw small skybox)
-Bulky blocks
-spawns (Until I get imc2 working)
+semi proper texture
+ decals
- prop_static bushes
+ "campable" bushes
= fog/dust
= particles under lights
= points A B C
= more cover
This time I am looking for some ideas and maybe a assistant or two, they will be expected, or may attempt to do
- express opinions in the map
- map out sections that may look bleak
- Take charge of the team when I am not around
detailing (decals, particle effects, ambient sound)
I am looking for a max of 3 people
INGAME shots
hammer shots
Your help would be much appreciated I wish to get this to a point where I can have a play test then go back and fix
Last edited: