And that's just one of the many, many possibilities. rockets that make people bleed, pistols that induce mini-crits (tradeoff- little to no damage), arrows that give teammates crits for a given amount of time (tradeoff- no offensive capability)...Dread a bleeding rocket would be awesome
Interestingly, I clicked on a link by accident and it mentioned the possibility of custom skins being allowed in sv_pure servers. Now, I'm not sure if our servers are sv_pure or not (I know our INS servers used to be at least), but custom skins is one of the main advantages of sv_pure. People use glow skins and such that allow an in-game advantage. I'd be interested in seeing what that's all about.
As for customizing weapons, I can see it happening CoD style since it's already been play-tested extensively that way.
I think that's a good idea for a game, period, not just tf2.It would be interesting to do it on a point system.
You're allowed to have 5 points of 'stuff' on the weapon. Good effects add points, bad effects take them away. So, say I wanted to make a new rocket launcher. I'd decrease the clip size by 50%, and it would give me 5 points back, allowing a 10 point effect. Then I'd add DH damage with no reduced splash, which happened to cost 10 points. Or, I could add a bleed effect on hit for the same cost.
If they could get that sort of system to work, cool stuff could happen. Hey, making rockets cause bleeding at range is never a bad thing, right?
Yeah, I think it's a good concept, and for this reason:I think that's a good idea for a game, period, not just tf2.