Hey folks... time for round number 5.
The scout's secondary provides some interesting choices; the practical pistol, that seems to find its use whenever you need to do things at long range, or when you're out of the ol' scatter shot. The two lunchboxes are both situational, but carry significant benefits, although with crit-a-cola specifically, there are also fairly significant risks.
What do you think?
Stat reminders:
Bonk:
Crit-A-Cola:
Discuss.
The scout's secondary provides some interesting choices; the practical pistol, that seems to find its use whenever you need to do things at long range, or when you're out of the ol' scatter shot. The two lunchboxes are both situational, but carry significant benefits, although with crit-a-cola specifically, there are also fairly significant risks.
What do you think?
Stat reminders:
Bonk:
- Makes user invincible for 6 seconds
- Cooldown: 24 seconds
Crit-A-Cola:
- Grants user 6 seconds of guaranteed mini-crits
- Also makes all incoming damage mini-critical for 6 seconds
- Cooldown: 24 seconds
Discuss.