cl_interp_ratio 1; cl_interp .033
it did the same for me too man, understanding that it's simply the way the game was designed has resulted in much fewer ragequitsI'd experienced a few "Say what?!?" moments in DODS after I'd gotten into playing it regularly and wondered what the cause was (I was consistently getting decent pings, so I assumed it wasn't lag). I finally stumbled onto the information that ron shared about the orange box games/servers, though my understanding wasn't as in depth as the details that he provided. Learning about how the games calculate hits has saved me a fair amount of frustration when I encounter one of those deaths that doesn't seem to make a whole lot of sense.
are you talking about lerp? People recommend that you keep it white because if you make it lower you'll force the possibility that the client may interpolate frames before it receives two snapshots from the server. So if your updaterate is 66 (receiving 66 snapshots per second and is the max you can receive from our servers) then you're receiving a snapshot every 15.1 msec (1second / 66 snapshots per second). So, when you receive two snapshots it'll take about 31msec.Im saving this thread. For future reference when I get back in the US
Also. sorry, but what does White mean? why does it need to be white?