CS:S BETA Update - August 6th

Legend

Councilman Polamalu
=(eGO)=
css_update_released_BETA.png



The Counter-Strike Source Beta Is Open For Testing!


Starting today the Counter-Strike: Source Beta will be available to all PC Counter-Strike: Source players. As we continue to update CSS and address issues, we want to make sure to not destabilize the core game. By releasing updates to CSS Beta first, we will be able to solicit community feedback before those changes are applied to CSS.

If you would like to be part of the group that helps us test future updates of Counter-Strike Source, please join the Beta - simply install and launch "Counter-Strike: Source Beta" from your games list in Steam. To give feedback on the changes, report bugs, or offer suggestions, please use the CSS Beta forum. Don?t worry, you can join the Beta program and still play the standard Counter-Strike: Source at anytime. The Counter-Strike: Source Beta is currently not available on Mac.

Here are the change notes for today's CSS Beta release:

  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ?skating? behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Improved the look of the font on the achievement toast.
  • Fix servers not being to set sv_hudhint_sound
  • Added console variable cl_hudhint_sound
  • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )

Additionally, we've made some Counter-Strike Beta only changes to simplify perf testing. These changes only exist in Counter-Strike Beta and will not affect Counter-Strike:

  • Disabled HDR
  • Disabled vsync
  • Disabled motion blur
  • Disabled stats
 
*sigh* im going to miss those weekly updates messing everything up.
(sarcasm (in case you weren't sure))
 
Wait what is beta for anyway? (Not trolling >_>)

CS:S has the largest community when it comes to the FPS/PC market. Valve knows this and has decided to keep a beta client for testing drastic changes to specific parts of the game, to see how the community reacts to it.
 
css_update_released_BETA.png



Another Counter-Strike: Source Beta Update has been released.


Counter-Strike: Source Beta

  • Fixed "wade" water sound not playing correctly on maps like Chateau.
  • Updated the scoreboard:
    • Fixed to scale correctly in 5:4 resolution.
    • Fixed so it can be closed during intermission
    • Reduced font size to accommodate seeing 16 players per side.
  • Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
  • Fixed issue with round end panel blocking the view of the game.
  • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
  • Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
  • Fixed mapcycle.txt skipping over several entries in the list.
  • Fixed console warnings about missing materials.
  • Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
  • Fixed issue that made the FINISHER achievement impossible to get.
  • Fixed ai_test_los crashing the server.
  • Fixed the chat window so it no longer renders over scoreboard.
  • Fixed MVPs not being cleared when sv_nomvp is set to 1.
  • Marked mat_showlowresimage as a cheat command.
  • Updated several strings to be gender neutral.
  • The large radar is now disabled when freeze cam is active.
  • Achievements dialog changes:
    • Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
    • The Achievements dialog is now closed if you have it open and switch to a lower resolution.
  • Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
  • Added a priority order for displaying win conditions when multiple win conditions are set.
    • If timelimit exists and is not 0, then show timelimit.
    • If timelimit does not exist, show maxrounds if not 0.
    • If both timelimit and maxrounds are 0, show winlimit.
    • If timelimit, maxrounds, and winlimit are all 0, show nothing
 
*sigh* Should have left the old CS:S like it was and just fixed the hitboxes. ALl of this is just outright unnecessary IMO

Well. It isn't comin back, so might as well forget about it and move on.

As for the Beta testing, I would be glad to test it out. Thank you for the updating us on the updates Legend.
 

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