Counter-Strike: Source Update - August 17

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Councilman Polamalu
=(eGO)=
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All servers are in the process of being updated. Please bare with us!


Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:​



Source Engine Changes (CS:S, DoD:S, TF2)

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user?s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.


Counter-Strike Source

  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ?skating? behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.
  • Community Requests:
    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
      • Fixed several exploits.
      • Fixed collisions on crenellation and domes.
      • Fixed minor visual glitches.
      • Adjusted HDR settings.
      • Removed dust clouds.
  • Added console variable cl_hudhint_sound.
 

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