Day of Defeat, probably has one the of most difficult sniping systems, do you consider other games to have "newbish," sniping?
Return To Castle Wolfenstien, is the only game I would say has more difficult sniping than Day of Defeat, fast moving sprites, also has sway effect to what stance you are in, bolt action, no crosshair out of scope and highly random to where it shoots, fairly long fade in time, headshots are the only one hit kill (with medics two shot kills generally aren't optional).
Halo 2, probably has the fluffiest sniping that any user can utilize, due to being semi-automatic with no kick, two shot kill anywhere not headshot, one shot kill with headshot, fairly large heads for sprite, guiding aim system, and sheilds allowing for massive longivity, being at ranged, it's easy to recharge sheilds after taking small hits, so you can never be wittled down.
Return To Castle Wolfenstien, is the only game I would say has more difficult sniping than Day of Defeat, fast moving sprites, also has sway effect to what stance you are in, bolt action, no crosshair out of scope and highly random to where it shoots, fairly long fade in time, headshots are the only one hit kill (with medics two shot kills generally aren't optional).
Halo 2, probably has the fluffiest sniping that any user can utilize, due to being semi-automatic with no kick, two shot kill anywhere not headshot, one shot kill with headshot, fairly large heads for sprite, guiding aim system, and sheilds allowing for massive longivity, being at ranged, it's easy to recharge sheilds after taking small hits, so you can never be wittled down.