you have to agree it would be better than the unplayable day we have rn?This has a lot of potential for troll CTs to call to waste 5 mins of everyone's lives.
you call auto bhop every chance you get, ur hns arguement makes 0 sense either, the whole point of jb is its a bunch of games packed into oneSorry but that isnt a good idea. If you dont like the day I think it would be a better suggestion to just remove it all together. Making CT's stronger is fine as long as they are still kill able and still allowed to rebel, but getting rid of either of those turns it into a long drawn-out round where nothing really happens, a lot similar to autobhop freedays (which are also just 3 and a half mins of doing nothing).
If you want to play HNS, there are plenty of active servers in the csgo community for that.
i like this, ts are one shot, but have extra speed and can knife ctsThen maybe a new HNS day? Keep the old one and add a new one. The new one could be like what you said. Also when CT's expand T's get a little bit more speed to have a better chance to get away.
7 times out of 10 cts dont make it out of armory. if they do they are killed almost immediately. In over 7 months of playing JB ive only saw one kinda normal hns round, where 3/4 of the ts were killed after shooting at armory and the rest hid for 2 minutesI've always loved HNS as a CT. Whenever I got to talk as warden it was usually the main special day I would call as warden. HnS creates a challenge for CT's to pursue each person and find them in secrets or just hiding with a gun. Escaping armoury isn't that hard. There's usually a vent which is quite easy to escape. If it's a map like clouds you can also easly escape as if you hug the left side of armoury and then bhop to the button and get ontop of maincells its easy to kill the one way person, and then after that is already simple to get out of maincells by taking pool secret or nading the tp exit where ct's spawn.
cts not pursuing could make them get swapped for delay, and there could be LR at the end of the round to intice everyone to pursue moreThis has a lot of potential for troll CTs to call to waste 5 mins of everyone's lives.
server is full,, there is 2 ts alive who were the best at sitting still for 5 minutes,, lr begins changing time to 1:30,, lr probably lasts the full time because all cts are probably alive,, 34 dead ts because full server,, 34*1 minute 30 second,, 51 minutes total wasted across all Ts at the absolute minimum for a full server.cts not pursuing could make them get swapped for delay, and there could be LR at the end of the round to intice everyone to pursue more
51 minutes wasted?server is full,, there is 2 ts alive who were the best at sitting still for 5 minutes,, lr begins changing time to 1:30,, lr probably lasts the full time because all cts are probably alive,, 34 dead ts because full server,, 34*1 minute 30 second,, 51 minutes total wasted across all Ts at the absolute minimum for a full server.
the gamemode you suggested is sitting still for 5 minutes then likely getting shot without anything to do about it.
what currently happens during hns is basically a warday across the whole map, which i could argue is better than a normal warday.
the fact that this many people agree with you is incredible



what kind of analogy is that*time in spectator51 minutes wasted?what kind of analogy is that
its called hide and SEEK, the point of it is to hide from cts. If you dont wanna do hns then do warday. It may lower the play rate of hns, but it will also bring more diversity to special days.the gamemode you suggested is sitting still for 5 minutes then likely getting shot without anything to do about it.
what currently happens during hns is basically a warday across the whole map, which i could argue is better than a normal warday.
the fact that this many people agree with you is incredible
if im a t, the 2/3 majority at all times, and i dont want to sit still for 5 minutes, the only option i have is to leave.If you dont wanna do hns then do warday.
im not saying hns right now is what it should be, but this definitely is not it. its hard to imagine an actual hide and seek that is enjoyable for both teams.If you dont wanna do hns then do warday. It may lower the play rate of hns, but it will also bring more diversity to special days.
you would rather have an auto bhop freeday or a gungame?if im a t, the 2/3 majority at all times, and i dont want to sit still for 5 minutes, the only option i have is to leave.
im not saying hns right now is what it should be, but this definitely is not it. its hard to imagine an actual hide and seek that is enjoyable for both teams.
im guessing you say this because i said it would only be enjoyable for one team?you would rather have an auto bhop freeday or a gungame?
noright now hns is pretty much cts try to escape armory. we only get a semi- normal hide and seek round once in a blue moon. it would be pretty cool if ts could not pick up guns, and we could actually play hide and seek