Day Of Defeat Update!

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Kendle

Fire Bringer
Board Member
Day of Defeat: Source, Source Engine and SourceTV Updates Released
August 18, 2006, 2:03 pm · Jason Ruymen

Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

Improved hitbox detection for player body parts that extend outside of the bounding box

Fixed players being able to capture areas from farther away than intended

Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team

Fixed bell sound playing on knife impacts

Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed

Fixed several map exploits

Fixed minimap cap areas showing the number of players present even if those players were on the owning team

Fixed a case where user could crash the server with a client command

Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels

Fixed an exploit that could be used to throw grenades farther than intended

Fixed logging events kill_planter and kill_defuser showing incorrect data

Fixed several cvars not being saved in the config ( death effects options, hud_centerid )

Fixed animation issue where player would not have an animation if they expended all ammo

Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted

Source Engine

Fixed jittery animations while recording a demo file
 
The server is currently not updated but will be shortly. We will inform when its good to go.
 
[quote1156004907=Kendle]
I did not do much, Deacon is the one to thank.

Thanks Deacon
[/quote1156004907]

alright screw you then ...haha Just joking
thanks deacon
 
The hitbox detection is crazy. Seems almost too easy now but think it will make game much more fast past.
 
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