Day of Defeat: Source, Source Engine and SourceTV Updates Released
August 18, 2006, 2:03 pm · Jason Ruymen
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Improved hitbox detection for player body parts that extend outside of the bounding box
Fixed players being able to capture areas from farther away than intended
Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
Fixed bell sound playing on knife impacts
Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
Fixed several map exploits
Fixed minimap cap areas showing the number of players present even if those players were on the owning team
Fixed a case where user could crash the server with a client command
Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
Fixed an exploit that could be used to throw grenades farther than intended
Fixed logging events kill_planter and kill_defuser showing incorrect data
Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
Fixed animation issue where player would not have an animation if they expended all ammo
Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
Fixed jittery animations while recording a demo file
August 18, 2006, 2:03 pm · Jason Ruymen
Updates to Day of Defeat: Source and the Source Engine, along with some improvements to SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Day of Defeat: Source
Improved hitbox detection for player body parts that extend outside of the bounding box
Fixed players being able to capture areas from farther away than intended
Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
Fixed bell sound playing on knife impacts
Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
Fixed several map exploits
Fixed minimap cap areas showing the number of players present even if those players were on the owning team
Fixed a case where user could crash the server with a client command
Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
Fixed an exploit that could be used to throw grenades farther than intended
Fixed logging events kill_planter and kill_defuser showing incorrect data
Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
Fixed animation issue where player would not have an animation if they expended all ammo
Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
Source Engine
Fixed jittery animations while recording a demo file