
EdgeGamers utilizes a ranking hierarchy to effectively administrative our multitude of servers, programs, and events, and ensure the community runs without a hitch. With the contributions and volunteered efforts of the individuals below, EdgeGamers continues to thrive and advance.
Our Community Management team works to move the community forward by focusing on key areas of responsibility and projects. This body of people drives growth and advancement community-wide while our specific teams operate the day-to-day within our various supported games and teams.
The Executive Team is responsible for leading the direction of the community and overseeing its continued growth. Executives work together to staff the Community Management team, develop policies, and make final decisions on important matters. They hold the highest leadership roles within EdgeGamers and are entrusted with shaping the future of the community.


Our Community Managers, while may provide goals and direction for various teams and games our community supports, spend their time influencing the overall direction of the community in partnership with the Director of Operations and the three Chiefs. These individuals have proven critical to our success through their powerful ideas and innovative thinking.




Counter-Strike Leadership represents both Counter-Strike: Source and Counter-Strike 2.

@DaddysNotNyce, Manager (Support)
@TeleTubby, Manager (Admin Training, Event Coordination)
Minecraft Leadership represents all interests of our Skyblock server.
@bliq, Manager
@mary, Manager
Grand Theft Auto Leadership represent all interests of our FiveM server and the upkeep of the game's Discord.

Member Services Leadership is at the forefront of the community, tasked with ensuring a positive experience for those within the community.

Vacant, Manager
Media Team Leadership is responsible for the internal and external image of EdgeGamers by managing graphics, social networks, and media.


Tech Leadership ensures a smooth operation of EdgeGamers behind the scenes from a systems and technology standpoint.
Attachments
Last edited by a moderator: