Official eGO Announcement CS2 Updates Thread

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Jailbreak Update 24.07.21

Re-enabled sub-tick movement to restore initial bhop / crouch jump behavior.
 
Jailbreak Update 24.07.25

### Updates
  • Updated internal configurations to use convars instead of code
  • Updated command output of /priority to make more sense

### Gameplay Changes
  • Round time is now managed when Last Guard is initiated
  • Reduced Last Guard health ratio to 60% of remaining Ts
  • Disabled Last Request activating at round start

### Fixes
  • Fixed anomalous "7" in mute message
  • Fixed CT HP not being updated when being bombed

### Enhancements
  • Increased mute durations
  • Moved [WARDEN] tag to clan name instead of player name
  • Added an info message when the CT queue is empty
 
Jailbreak Update 24.07.27

  • Fixed CTs not being given armor buff at beginning of round
  • Fixed Gun Toss Last Request not stripping weapons
  • Fixed css_speed
  • Fixed improper logic regarding reputation cooldowns
  • Fixed guard queue probablity not capping based on DS tiers
  • Increased default CT ban time to 20 minutes
  • Added css_gravity, css_armor
 
Jailbreak Update 24.07.28

Added additional statistic tracking for JB-specific events (Last Guard, Last Requests, Warden Assignments, etc.)
 
Jailbreak Update 24.07.31

## Added Special Days
Warden can call a special day once every 5 rounds

## List of Special Days:
### Free For All
All players fight against each other to be the last player standing.

### Hide and Seek
CTs are given time to find hiding spots, and prisoners are unleashed to seek them out.

### Infection
CTs are infectious! Prisoners must try to run away and avoid being killed. If a CT kills a prisoner, that prisoner becomes a CT and respawns.
CTs respawn throughout the round, survive till the end!

### No Scope
Low gravity and lack of scopes, what could go wrong?

### Warday
CTs pick an area on the map to camp and prisoners are required to pursue them.

### Custom
Anything goes, listen to the warden.
 
Jailbreak Update 24.08.03

## Fixes
  • Fixed being able to take warden during warmup
  • Fixed erroneous round restarts
  • Fixed Infection day messing up teams upon completion
  • Fixed being able to see players on your team during solo special days (FFA, Noscope, etc.)

## Additions
  • Added Speedrunners day
  • Added OITC day
  • Added Teleport day
  • Added internal bomb statistics
  • Added Shot for Shot Last Request
  • Added Mag for Mag Last Request
  • Added css_open for the warden to be able to open cell doors after 30 seconds into the round

## Updates
- Updated message formatting for most Last Requests

## Balances
  • Balanced out Infection day
  • Increased the duration that CTs are initially invulnerable for in HNS
  • Increased HNS hide time for CTs
  • Improved expansion buffs for CTs on HNS

## Improvements
  • The server will now start generating random spawns throughout rounds
  • Player names will now be blue or red depending on the team
  • Special days will now be randomly ordered in the menu
 
Jailbreak Update 24.08.03-HOTPATCH-2

  • Fixed certain Shot for Shot / Mag for Mag guns not working
  • Fixed a bug that caused Prisoners to freeze when Warday Expansion time began.
  • Further investigation / backend security enhancements.
 
Jailbreak Update 24.08.06

  • Reduced guard ratio from 3 -> 2.5
  • Reduced minimum priority to join CT from 120 -> 90
  • Fixed multiple guard queue issues
  • Fixed GameME
 
Jailbreak Update 24.08.06-HOTPATCH-2

  • Increased the initial time before FFA days start
  • Fixed issues with Speedrunners not properly handling when players disconnect
  • Added center menu speedrun time / distances during Speedrunners
  • Reduced round cooldown for Special Days from 5 -> 4
  • Added Gun Game Special Day
  • Reverted default CT ban time from 20 -> 15
  • Fixed CT unban message being show despite the ban being revoked
  • Players will now lose priority if they have been CT banned repeatedly
    • Priority reductions are enforced once bans expire (not revoked)
    • If a player is banned more than once within an 8 hour period, the cumulative ban time is deducted from their priority.
    • For instance, if a player got CT banned once for 20 minutes, and then again for 15 minutes (within an 8 hour period), they would lose 35 minutes total at the end of their second ban.
    • If that player were to get CT banned again within 8 hours of their first ban (say for 30 minutes), then they would lose 20 + 15 + 30 = 65 minutes of priority.
 
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Jailbreak Update 24.08.07

  • Fixed gun game not randomizing respawn positions
  • Added css_chatid to show player chat IDs in chat
 
Jailbreak Update 24.08.07-HOTPATCH-1

  • Fixed gun game giving promotions when you slayed yourself
  • Fixed some server crashes due to CT ban database operations
  • Fixed speedrunners menu missing a separator between name and distance
  • Fixed speedrunners menu positions
  • Fixed css_unctban command
 
Jailbreak Update 24.08.12

Issue IDs originate from https://bug.msws.xyz/agiles/168-3/current
  • JB-28: Fixed awkward spacing in CF LR.
  • JB-18: Greyed out "preparing" LR message; LR itself is now white.
  • JB-24: Disabled "No wardens in queue" message during warmup.
  • JB-27: Lowered rate of drawing trailpoints for speedrunners.
  • JB-16: Added handling for speedrunners who are not moving.
  • JB-19: Corrected weapon count in Gun Game, previously off by one.
  • JB-23: Fixed the text for the Infection mode announcement to be grammatically correct (a -> an).
  • JB-26: Removed the map ba_jail_umbrella from the server.
  • JB-25: Added the new map jb_glow_cs2 to the server.
  • JB-32: Updated MultiAddonManager.
  • JB-31: Resolved the voice bug.
  • JB-1: Fixed crashes caused by zone removal.
 
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Jailbreak Update 24.08.15

  • EDG-17: Fixed server performance issues caused by MAUL cookie synchronization.
  • JB-40: Re-added the map ba_jail_umbrella.
  • JB-2: Added Last Request sound.
  • JB-30: Resolved issue with mp_death_drop_gun cvar not being relayed to clients.
 
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