Hello.
I think the current system where it's a freeday after the Warden dies is unsuitable. It becomes extremely easy for the Prisoners to rebel once the Warden dies. I think when the Warden dies the previous given command should apply, or if it's a command like "follow the warden" and the warden dies, then the Prisoners should do the previous command to the best of their ability and if they can't then they should freeze.
This is just a suggestion at the end of the day but I'd like to know what you guys think. I've seen many rounds instantly end purely because the first Warden dies, majority of T's either rush the gun or try to rebel, and the next warden claims and says "afk freeze", but because for some reason the T's have a 3 second grace period before they decide if they wanna follow the command or not, it's uncontrollable...
johnny
I think the current system where it's a freeday after the Warden dies is unsuitable. It becomes extremely easy for the Prisoners to rebel once the Warden dies. I think when the Warden dies the previous given command should apply, or if it's a command like "follow the warden" and the warden dies, then the Prisoners should do the previous command to the best of their ability and if they can't then they should freeze.
This is just a suggestion at the end of the day but I'd like to know what you guys think. I've seen many rounds instantly end purely because the first Warden dies, majority of T's either rush the gun or try to rebel, and the next warden claims and says "afk freeze", but because for some reason the T's have a 3 second grace period before they decide if they wanna follow the command or not, it's uncontrollable...
johnny