No if someone goes into vents from top vents on VIP the vents do not breakBut if you see someone in VIP vents then you also see that the roster in front of vents are broken right?
No if someone goes into vents from top vents on VIP the vents do not breakBut if you see someone in VIP vents then you also see that the roster in front of vents are broken right?
I forgot about that entrance. You are right my badNo if someone goes into vents from top vents on VIP the vents do not break
you actually can hear this vent being broken in gameI'd say yes and no. The clip you show is ofcourse not cool. No vent was broken and you can't hear the footsteps cuz it's a crouch vent (making it a CTban for the CT). But other maps NEED it that CT's are allowed to pursue from armory. Best example is Spy v Spy. If you don't ler CT's pursue vents if they hear em break it is guarenteed armory for T's literally every round.
Rules should stay as they are imo.
I 100% agree that there's no reason a CT should re-enter armory unless there is an active rebeller who's like shooting from the armory or something along those lines. And in cases like undertale where the armory secret door doesn't open until a minute or so has passed, CTs should not be camping armory waiting for it to open even if they know a T is in there. That is 100% camping and should result in a CT ban if it ever happensPursuing vents from armory should not be allowed and I have only seen it be allowed in cs2. On undertale when CTs see vents open usually at least one CT will go back into armory and spray through the door and pursue the vents. That is 100% camping, once you leave armory are not supposed to go back in. If vents are opened on undertale and you want to pursue the vents it should only be through disco, but many do it through armory without thinking its camping. There should be a definitive rule to stop confusion that CTs cannot re-enter armory unless they can hear or see somebody in there, this would solve the issue on undertale and many other maps that havent been ported yet.
This rule will not be changed due to the reasons that MS said HERE. I also understand and see your points, I have added a new rule in the FAQ to SPECIFICALLY change pursuing armory through vents on undertale. This might be weird for some of you but this was a rule in the past and it will be coming back for that map in specific. Let me know if you have any questions! Look For map specific part of FAQ.It's a t secret. Stop letting this be allowed as part of the game. Require all CTs to exit armory before pursuing anything, and then don't let them go back into armory to pursue a vent. example clip of what is technically allowed but shouldn't be . This topic has been covered but nobody who plays the game actually likes that this is part of the game. an improv war day is more fun than a 20t free spraydown.
Map like undertale and VIP where you cant hear them, but can still see them should be pursued from a different entrance other than armory.
pursuing through disco is unfair for the t's that get tpd to climb, disco, and even dropdown then take vent tpIf vents are opened on undertale and you want to pursue the vents it should only be through disco, but many do it through armory without thinking its camping.
omg fix the formatting to follow the other maps PLEASEThis rule will not be changed due to the reasons that MS said HERE. I also understand and see your points, I have added a new rule in the FAQ to SPECIFICALLY change pursuing armory through vents on undertale. This might be weird for some of you but this was a rule in the past and it will be coming back for that map in specific. Let me know if you have any questions! Look For map specific part of FAQ.
TLDR:
You can only pursue armory on undertale after you see that the vent is open and when cell doors are open.
If you open armory right away it will be server disruption most of the time bc T's spawn right next to the door and they will probably run right in since its directly next to cells. So please be careful!