CS TTT CS2 TTT | Suggestions and Updates

Body IDs

  • Yes

    Points: 11 100.0%
  • No

    Points: 0 0.0%

  • Total voters
    11
  • Poll closed .

ntm

ttt god
Suggestions
With the release of TTT a lot of stuff has been missing. This is not something anyone in the TTT team liked. However, we would love to hear your opinion on things to be added, especially when it comes to the shop, a lot of custom items will not be added for the time being due to me not knowing how they will work in the S2 engine. But if you want something in the shop to be added comment on this thread.

Updates
I have finally found a way to implement a good way to indicate your traitor teammates. Expect a lot of updates for a range of 1-2 weeks. As for body identifications, I would love to know if you guys still want them added. With the release of the Source 2 engine Valve decided to rework how scoreboards pull their data and it's more or less impossible with the current state of the engine to mark a player as alive when dead.
 
Still having the body IDing mechanic there can be a good improvement to how rounds are played, it was and I believe still is a pretty big part of TTT gameplay.

Even if the scoreboard doesn't accurately reflect the player's state (IDed vs. not IDed), that's fine, since the body itself still needs to be IDed (indicated by colouring), it doesn't significantly impact that mechanic itself.

Not seeing a body-accurate count in the scoreboard does suck, but it can probably be worked around by just outputting a chat message after each ID and/or periodically indicating how many bodies are IDed out of how many active players (i.e. 5/10 IDed, and if we want to be nicer, include per role count [i.e. 4/9 innocents, 1/3 traitors, 1/1 detective]). Rules would be similar to GO where you can only kill for 'being the last T alive' based on body IDs and not outside info such as mic checks, and now, scoreboards.

Sorry for the bad formatting, on mobile.
 
Last edited:
  • Like
Reactions: Pye
Being able to tell what a body is, is only half of it. A big thing about being able to ID bodies is to help protect innos who kill a T. Now that they cannot ID bodies, to prove their innocence, it’s making inno games difficult
 
blank_dvth blank_dvth I am willing to display how many unidentified bodies however I am not quite sure on the role thing. A big part of CS:GO was keeping track of all the roles being identified and I feel like this isn’t going to feel right in game
 
N ntm

I do agree that keeping track of the roles being identified was a big part of how the IDing system worked back in GO. The only reason why I suggested having roles be listed is previously you were able to look at the scoreboard to see the roles of dead players (clan tags were set to INNOCENT, TRAITOR, DETECTIVE on dead players), and with the scoreboard no longer being viable and clan tags not even existing anymore, it doesn't give players a very good option to backtrack and recount. Scrolling through chat would be a horrible experience.
 

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