EdgeGamers is dying

Don

USS VIN NUMBAH?!?!
Executive
Let me know why and provide a fix, don’t just state it’s dying without your opinion of a fix.
 
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Update my post, don’t just post a we are dying, provide solutions.
 
One important aspect that we can, and should, explore moving forward is developing our servers in newer, more popular games. Games like Palworld, Valheim, Ark, Rust, so on and so forth that we can take a closer look at the realistic "market" for (I'm aware by default some of those have low player limits but are able to support larger servers with settings or mods).

We have effectively had the same four major games for years and years and years, and in many of those games, our presence is dropping in terms of server and player counts. Let's give something new a try.
 
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One important aspect that we can, and should, explore moving forward is developing our servers in newer, more popular games. Games like Palworld, Valheim, Ark, Rust, so on and so forth that we can take a closer look at the realistic "market" for (I'm aware by default some of those have player limits but are able to support larger servers with settings or mods).

We have effectively had the same four major games for years and years and years, and in many of those games, our presence is dropping in terms of server and player counts. Let's give something new a try.
I love Ark, didn't find a server I would play in a reoccurring manner. With eGO, probably.

Rust seems fun. I'd give it a try if we had a server again
 
WHY: I believe it has to do with multiple reasons.

  • Lack of consistent dedicated tech.
  • Absence of servers in CS2 ; Urgent need of a symbiotic gaming ecosystem.
  • Low incentive value to become a recruit or dedicated supporter.
  • Changing gaming landscape (TS3 > Discord, CSGO > CS2, Game Metas and popularity).


HOW TO FIX?: A lot easier said than done, but when there is a will there is a way.

- Without a dedicated tech team, this community will continue to slowly collapse. Tech is the foundation of this community; without servers, we cant have community members join, without members there is no community. My profession in real life does not include a technical background. I don't have the time nor interest in becoming a coder or a techy. My interest in this community is gaming and spending time with members that share a similar interest. There has to be a way to incentivi$e our existing tech so that they have the motivation to consistently provide content and updates. We also need a renewed sense of urgency when it comes to recruiting new tech volunteers who are willing to put in the work. We need to foster a tech mentorship culture and potentially lower the threshold for who we allow into tech. Rather than denying someone with limited experience, let's put them under the wing of existing tech so they can continue to pass the torch along to someone else. Applying this logic in real life, think of how older close to retiring generations provide mentorship and guidance to the next newer generation in their respective industry.


- Counter-strike is eGO's strongest contributor when it comes to numbers. Fostering multiple servers for players to hop around is vital for cultivating and maintaining a strong sense of community. If I got bored with Jailbreak, I'll hop onto TTT, then Surf, Bhop, rinse & repeat. The absence of servers in CS2 makes it to where most players, including myself, exit the game to play another or jump to a different community server when they get bored with our limited available servers. In the past, we built a strong community by having this sort of symbiotic ecosystem of gamers that would jump from one eGO server to the next.


- With the lack of servers, there is a subsequent inevitable lack of intrinsic value in becoming a recruit or dedicated supporter. Many of the issues we face have a ripple or domino effect, and we can't necessarily solve one unless we focus on the other. We need to provide value in becoming a community member and a potential donator. Many of the incentives heavily rely on providing and maintaining servers.


- The reality is, some of the reasons we are seeing a dwindling of this community are due to factors that are out of our reach. The rise of Discord paved a way for micro-community and friends only servers. Players grow up and move onto different interest in life, which may not involve gaming. Valve unfriendliness towards community developers. The changing pace of game metas and the lack of community style servers in newer games.


--------------------------------------------------
Complaining about the community dying is not productive. Complaining about others complaining about the community dying is equally burdensome. Telling someone to go do something or learn something to help out isn't going to do it. As a community, we ALL need to put in the effort in keeping this amazing social gaming experience alive. In my strong opinion, it starts with recruiting capable tech, mentoring and educating willing tech applicants to then start pumping out servers, updates, and ride the wave of the constant evolution of gaming. My deep love for this gaming community and Counterstrike are the reasons that keeps me here. Not many players had the opportunity of growing up in the heyday of Counterstrike community gaming. I strongly believe the golden era of community gaming isn't over. The real question is will it continue within this community or migrate to another thriving venture.

Thanks for listening to my TED talk.
 
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WHY: I believe it has to do with multiple reasons.

  • Lack of consistent dedicated tech.
  • Absence of servers in CS2 ; Urgent need of a symbiotic gaming ecosystem.
  • Low incentive value to become a recruit or dedicated supporter.
  • Changing gaming landscape (TS3 > Discord, CSGO > CS2, Game Metas and popularity).


HOW TO FIX?: A lot easier said than done, but when there is a will there is a way.

- Without a dedicated tech team, this community will continue to slowly collapse. Tech is the foundation of this community; without servers, we cant have community members join, without members there is no community. My profession in real life does not include a technical background. I don't have the time nor interest in becoming a coder or a techy. My interest in this community is gaming and spending time with members that share a similar interest. There has to be a way to incentivi$e our existing tech so that they have the motivation to consistently provide content and updates. We also need a renewed sense of urgency when it comes to recruiting new tech volunteers who are willing to put in the work. We need to foster a tech mentorship culture and potentially lower the threshold for who we allow into tech. Rather than denying someone with limited experience, let's put them under the wing of existing tech so they can continue to pass the torch along to someone else. Applying this logic in real life, think of how older close to retiring generations provide mentorship and guidance to the next newer generation in their respective industry.


- Counter-strike is eGO's strongest contributor when it comes to numbers. Fostering multiple servers for players to hop around is vital for cultivating and maintaining a strong sense of community. If I got bored with Jailbreak, I'll hop onto TTT, then Surf, Bhop, rinse & repeat. The absence of servers in CS2 makes it to where most players, including myself, exit the game to play another or jump to a different community server when they get bored with our limited available servers. In the past, we built a strong community by having this sort of symbiotic ecosystem of gamers that would jump from one eGO server to the next.


- With the lack of servers, there is a subsequent inevitable lack of intrinsic value of becoming a recruit or dedicated supporter. Many of the issues we face have a ripple or domino effect, and we can't necessarily solve one unless we focus on the other. We need to provide value in becoming a community member and a potential donator. Many of the incentives heavily rely on providing and maintaining servers.


- The reality is, some of the reasons we are seeing a dwindling of this community are due to factors that are out of our reach. The rise of Discord paved a way for micro-community and friends only servers. Players grow up and move onto different interest in life, which may not involve gaming. Valve unfriendliness towards community developers. The changing pace of game metas and the lack of community style servers in newer games.


--------------------------------------------------
Complaining about the community dying is not productive. Complaining about others complaining about the community dying is equally burdensome. Telling someone to go do something or learn something to help out isn't going to do it. As a community, we ALL need to put in the effort in keeping this amazing social gaming experience alive. In my strong opinion, it starts with recruiting capable tech, mentoring and educating willing tech applicants to then start pumping out servers, updates, and ride the wave of the constant evolution of gaming. My deep love for this gaming community and Counterstrike are the reasons that keeps me here. Not many players had the opportunity of growing up in the heyday of Counterstrike community gaming. I strongly believe the golden era of community gaming isn't over. The real question is will it continue within this community or migrate to another thriving venture.

Thanks for listening to my TED talk.


Everything you've stated here, is 100% accurate and I don't think anyone else will be able to say it any better.
 
I mean Jacko nailed it right on the head. I came back from work to write a detailed explanation but I would quite literally be reiterating what he wrote. We need more tech. I would be interested in seeing our revenue and expenses to see if we can afford a dedicated tech team. Seems like almost all personnel are voluntary. But we have dedicated supporters that "support" the community but I personally have not seen any "support" being funded into the tech department to get our servers back running online. If this was GTA I would be all hands in, but I am not that great of a tech (yet) to work on CS2 servers. I am 100% capable and willing to get GTA back online for the free.
 
For perspective on what I’m about to write: I am someone who really hasn’t played on EGO servers, consistently, since about 2019. I joined EGO on July 12, 2015 on my 13th birthday. During my time I was an EC Manager for Minecraft and played on our Minecraft, Battlefield, and Team Fortress 2 servers daily.

One of the things I have noticed anytime I try to come back to an EGO server is there is a lack of community and belonging. When I joined EGO, there was a huge emphasis on Teamspeak and voice channel interaction. What made this organization thrive was the people. Teamspeak was always packed with people in voice channels.

Hell, there were HOURS where I would sit in Teamspeak and just talk with people. It really felt like a family.

To have a successful organization, especially with an online community, I believe you need to have a place where people feel like they belong. My biggest complaint since it happened has been the implementation of Discord because it got rid of the one thing that made this community special (in my opinion)— teamspeak.

Yes, discord has voice options, but I believe Discord is more of a message application than a voice application. Teamspeak, really, did not give our community an option on how they communicate. We basically only gave people the option of talking to each other as our form of communication. This builds connections, relationships, and a sense of community.

While I completely agree with above statements, I also wanted to offer my perspective as someone who has tried to come back and to be more active, but almost immediately lost interest. This is/was more than a gaming community. This was a family of people who genuinely cared about each other. We need that part back. You can have all the servers in the world, but if you do not have a place of belonging for the people joining those servers to want to stay on the server, you can not grow as a community and thrive— you only maintain for a while, then plateau, and then eventually lose numbers.
 
To have a successful organization, especially with an online community, I believe you need to have a place where people feel like they belong. My biggest complaint since it happened has been the implementation of Discord because it got rid of the one thing that made this community special (in my opinion)— teamspeak.
Hard agree on this one. I discovered so many games with people just by hanging out in Ventrilo and Teamspeak over the years. Unfortunately, the change in how people game and hang out online really nuked that. I also unfortunately have a hard time imaging the younger crowd getting into TS the way we did.
 
TBH, I don't think EdgeGamers is dying. However, there is something I've noticed that could spell disaster for the future of the community. I've been a part of two communities in the past that, like many others, no longer exist or are essentially dead. One common factor I've observed right before the end is a disconnect that forms between leadership (higher-ups, team leads, CEO, etc.) and the members. This disconnect goes beyond egos and attitudes. Specifically, I believe the major recipe for disaster here is a lack of transparency.

Because leadership matters are often handled behind closed doors, questions arise about what they are doing, why they aren't focusing on certain issues, or why their priorities seem misplaced. In fact, the lack of transparency is one of the reasons this whole discussion exists. With that in mind, I have a few suggestions for how EdgeGamers can improve the relationship between leadership and the community.

First of all, a "Who Got Banned and Why" thread could be helpful. This would list recently banned players along with a short paragraph explaining the reasons for the ban. It would be limited to long bans (1+ months) and members or relatively active players. This would establish consistency, accountability, and eliminate guesswork. Although some details might not be shareable, providing some explanation would improve transparency and clarify what behavior is not tolerated on the servers. The lack of a thread detailing why long-time members or players were banned leaves others to form their own conclusions, which can lead to perceptions of inconsistency or unfairness. A thread with information about bans could explain, for example, that a player had a history of infractions, previous bans, or other factors that warranted a five-month ban or a permanent one.

Next, a monthly or quarterly update from leadership would be beneficial. This post could outline what leadership has been working on, what they plan to focus on, and similar updates. This would show the community that progress is being made and could also invite constructive criticism and suggestions. While not everything leadership is working on can be disclosed, a brief summary of projects and progress across all EdgeGamers teams could foster more relevant input from the community.

Lastly, and this one's on the members, speak up! The suggestions section exists for a reason. Also, my recommendation for transparency with projects and progress would work hand in hand with this. Just speak yo!

In conclusion, EdgeGamers isn't dying, and I don't think there is a true division between leadership and members, however, these recommendations could prevent this from happening and promote clarity and collaboration within the community.
 
TBH, I don't think EdgeGamers is dying. However, there is something I've noticed that could spell disaster for the future of the community. I've been a part of two communities in the past that, like many others, no longer exist or are essentially dead. One common factor I've observed right before the end is a disconnect that forms between leadership (higher-ups, team leads, CEO, etc.) and the members. This disconnect goes beyond egos and attitudes. Specifically, I believe the major recipe for disaster here is a lack of transparency.

Because leadership matters are often handled behind closed doors, questions arise about what they are doing, why they aren't focusing on certain issues, or why their priorities seem misplaced. In fact, the lack of transparency is one of the reasons this whole discussion exists. With that in mind, I have a few suggestions for how EdgeGamers can improve the relationship between leadership and the community.

First of all, a "Who Got Banned and Why" thread could be helpful. This would list recently banned players along with a short paragraph explaining the reasons for the ban. It would be limited to long bans (1+ months) and members or relatively active players. This would establish consistency, accountability, and eliminate guesswork. Although some details might not be shareable, providing some explanation would improve transparency and clarify what behavior is not tolerated on the servers. The lack of a thread detailing why long-time members or players were banned leaves others to form their own conclusions, which can lead to perceptions of inconsistency or unfairness. A thread with information about bans could explain, for example, that a player had a history of infractions, previous bans, or other factors that warranted a five-month ban or a permanent one.

Next, a monthly or quarterly update from leadership would be beneficial. This post could outline what leadership has been working on, what they plan to focus on, and similar updates. This would show the community that progress is being made and could also invite constructive criticism and suggestions. While not everything leadership is working on can be disclosed, a brief summary of projects and progress across all EdgeGamers teams could foster more relevant input from the community.

Lastly, and this one's on the members, speak up! The suggestions section exists for a reason. Also, my recommendation for transparency with projects and progress would work hand in hand with this. Just speak yo!

In conclusion, EdgeGamers isn't dying, and I don't think there is a true division between leadership and members, however, these recommendations could prevent this from happening and promote clarity and collaboration within the community.
I agree there is a big disconnect between LE and members. Bigger than the members know. I brought this up shortly after I initially became leadership but was told that the gap didn't exist.
 
For me personally, and many other players I knew- the quality of surf dropping from CS:GO to CS2 lost a lot of people, unfortunately. It is not anyone's fault here in eGO as tech+CS really did do their best to put a server back together for us </3. I can't find it anywhere now, so I'm assuming it got dropped..

I believe in simple terms that eGO needs to take a look at how other communities online are gathering members, and start working towards implementing those strategies. This could involve collaborating with popular discord servers, or other gaming communities that share like-minded values. I'm not sure if eGO has a dedicated recruitment team, but maybe that would be necessary. Having people on the eGO leadership team that have experience working in big Discord servers or are generally knowledgeable about said strategies.

Although, eGO doesn't have to have that many members to be a viable community, it's about focusing on what you do have. Such as appeasing to the current player base, and listening to new ideas regarding servers/game options from current members. Or- similarly, just focusing on trends/popular games currently circulating in the gaming world. Much of what eGO needs is a reinvestment of time and confidence from people who can implement change here. With invested people leading the charge, eGO can have a similar feel to its previous days while still keeping up with the current gaming trends.

I don't know what all has currently been done- so maybe all this is in the works, which I would consider a great direction. Regardless, to those pushing forward and doing there best around here, thank you for doing your best even when people are just shouting about it "dying" because I'm sure that doesn't feel great.

That's just my two cents, and some general ideas, thanks for reading ^_^.
 
For perspective on what I’m about to write: I am someone who really hasn’t played on EGO servers, consistently, since about 2019. I joined EGO on July 12, 2015 on my 13th birthday. During my time I was an EC Manager for Minecraft and played on our Minecraft, Battlefield, and Team Fortress 2 servers daily.

One of the things I have noticed anytime I try to come back to an EGO server is there is a lack of community and belonging. When I joined EGO, there was a huge emphasis on Teamspeak and voice channel interaction. What made this organization thrive was the people. Teamspeak was always packed with people in voice channels.

Hell, there were HOURS where I would sit in Teamspeak and just talk with people. It really felt like a family.

To have a successful organization, especially with an online community, I believe you need to have a place where people feel like they belong. My biggest complaint since it happened has been the implementation of Discord because it got rid of the one thing that made this community special (in my opinion)— teamspeak.

Yes, discord has voice options, but I believe Discord is more of a message application than a voice application. Teamspeak, really, did not give our community an option on how they communicate. We basically only gave people the option of talking to each other as our form of communication. This builds connections, relationships, and a sense of community.

While I completely agree with above statements, I also wanted to offer my perspective as someone who has tried to come back and to be more active, but almost immediately lost interest. This is/was more than a gaming community. This was a family of people who genuinely cared about each other. We need that part back. You can have all the servers in the world, but if you do not have a place of belonging for the people joining those servers to want to stay on the server, you can not grow as a community and thrive— you only maintain for a while, then plateau, and then eventually lose numbers.
absolutely agree. I am 100% a teamspeak person. Since we lost teamspeak I felt as if the community declined. I want teamspeak back so much. But furthermore, I am so thankful that you all took the time out and expressed your opinions. Especially as eG or eGO members. You homies have been apart of the admin team and have seen both sides of the fence and are still here advocating. You all are absolutely amazing and a fruitful part of this community. Both sides of the spectrum is exactly what we need to find a common ground.
 
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Website/Forums:
Biggest thing is social media accounts/icons should be on more pages. I would expect them somewhere on the landing page for the forums to increase chances of people looking at them. Bottom of the rest of pages would be a nice touch as well.

Discord:
I think we just need people/a team to be the "Welcome Team" that basically gets people to come hang out VC to hopefully encourage players to join voice Chat.

Games:
Focus on games with dedicated servers: 7 days 2 die, ark, rust pal world, DayZ, etc. Give us the option to get things rolling in new games. As I said in Discord, I'd be willing to help with a 7d2d server, as I love that game, but I know my time to game is limited most days to an hour or two a night(at most). If you think we can make that happen, id be willing to have a conversation.


Social Media:ad
We need people streaming. We need people representing all that we do and we also need a clear pathway we are following to increase veiwers/members interactions. ex - advertising, streamer partnerships paid partnership/sponsor, goals for gaining members.


Focus on getting some better "Cross Pollination" between divisions to build a stronger community.
 
TBH, I don't think EdgeGamers is dying. However, there is something I've noticed that could spell disaster for the future of the community. I've been a part of two communities in the past that, like many others, no longer exist or are essentially dead. One common factor I've observed right before the end is a disconnect that forms between leadership (higher-ups, team leads, CEO, etc.) and the members. This disconnect goes beyond egos and attitudes. Specifically, I believe the major recipe for disaster here is a lack of transparency.

Because leadership matters are often handled behind closed doors, questions arise about what they are doing, why they aren't focusing on certain issues, or why their priorities seem misplaced. In fact, the lack of transparency is one of the reasons this whole discussion exists. With that in mind, I have a few suggestions for how EdgeGamers can improve the relationship between leadership and the community.

First of all, a "Who Got Banned and Why" thread could be helpful. This would list recently banned players along with a short paragraph explaining the reasons for the ban. It would be limited to long bans (1+ months) and members or relatively active players. This would establish consistency, accountability, and eliminate guesswork. Although some details might not be shareable, providing some explanation would improve transparency and clarify what behavior is not tolerated on the servers. The lack of a thread detailing why long-time members or players were banned leaves others to form their own conclusions, which can lead to perceptions of inconsistency or unfairness. A thread with information about bans could explain, for example, that a player had a history of infractions, previous bans, or other factors that warranted a five-month ban or a permanent one.

Next, a monthly or quarterly update from leadership would be beneficial. This post could outline what leadership has been working on, what they plan to focus on, and similar updates. This would show the community that progress is being made and could also invite constructive criticism and suggestions. While not everything leadership is working on can be disclosed, a brief summary of projects and progress across all EdgeGamers teams could foster more relevant input from the community.

Lastly, and this one's on the members, speak up! The suggestions section exists for a reason. Also, my recommendation for transparency with projects and progress would work hand in hand with this. Just speak yo!

In conclusion, EdgeGamers isn't dying, and I don't think there is a true division between leadership and members, however, these recommendations could prevent this from happening and promote clarity and collaboration within the community.


I'm curious why a public statement of why people get banned is important, the person gets banned and has the right to tell whomever they want. That discussion is between the banned person and their friends. Why would someone from TF2 need a public statement on why someone in CS got banned?

This to me just opens up a can of worms that really isn't necessary.

If someone got fired from their job, do companies post on a board stating why Joe got fired? Just seems really odd. Personally, its none of my business. If you are friends with them, ask them. If they don't understand why.. tell them to ask for clarification through CL/Ban contest which is why its there.
 
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TBH, I don't think EdgeGamers is dying. However, there is something I've noticed that could spell disaster for the future of the community. I've been a part of two communities in the past that, like many others, no longer exist or are essentially dead. One common factor I've observed right before the end is a disconnect that forms between leadership (higher-ups, team leads, CEO, etc.) and the members. This disconnect goes beyond egos and attitudes. Specifically, I believe the major recipe for disaster here is a lack of transparency.
The biggest problem that caused a lot of disconnect was the little to poor communication between teams and absolutely no affirmation from above cm to anyone. I can't speak for any division other than cs but i was an le member for a while and I think I got maybe a few good jobs from anyone above me about the work I did which was a lot over the years. This creates a barrier between us and them which then falls down the tree because you start to get a disconnect from actually playing the game and having fun to it starting to turn into a job that pays nothing and just shits on you any time you aren't perfect. I can say before I left was the most communication from non cs le we ever had so hopefully thats still going.
Because leadership matters are often handled behind closed doors, questions arise about what they are doing, why they aren't focusing on certain issues, or why their priorities seem misplaced. In fact, the lack of transparency is one of the reasons this whole discussion exists. With that in mind, I have a few suggestions for how EdgeGamers can improve the relationship between leadership and the community.
First of all, a "Who Got Banned and Why" thread could be helpful. This would list recently banned players along with a short paragraph explaining the reasons for the ban. It would be limited to long bans (1+ months) and members or relatively active players. This would establish consistency, accountability, and eliminate guesswork. Although some details might not be shareable, providing some explanation would improve transparency and clarify what behavior is not tolerated on the servers. The lack of a thread detailing why long-time members or players were banned leaves others to form their own conclusions, which can lead to perceptions of inconsistency or unfairness. A thread with information about bans could explain, for example, that a player had a history of infractions, previous bans, or other factors that warranted a five-month ban or a permanent one.
This one makes no sense and would only cause disruption. We used to have ban reports available to all admins and it became a problem, now imagine everyone can see what people get banned for and why. This would honestly probably get people more mad. Also like don said in discord we don't need to let everyone know what luccyfer said, that language no matter how much you agree or disagree with it, it could make people feel uncomfortable and thats not what ego is about.
Next, a monthly or quarterly update from leadership would be beneficial. This post could outline what leadership has been working on, what they plan to focus on, and similar updates. This would show the community that progress is being made and could also invite constructive criticism and suggestions. While not everything leadership is working on can be disclosed, a brief summary of projects and progress across all EdgeGamers teams could foster more relevant input from the community.
yes

also bring back ts
 
Looks like Teamspeak is something mostly everyone has mentioned, it is also something I stayed on and used so that I could talk with others.

With discord everyone's in their own servers and everything feels separated.

Also with the absence of Teamspeak I'm not sure how bringing it back will go as it's been a couple of years and many people haven't checked into the community recently.

I don't have any advice to "revive" edgegamers, my absence has left me with little to no knowledge of what is going on nowadays and I only periodically log in to see what's going on.
 
Although TeamSpeak might help with our community and getting people in VC, it won't really dramatically fix the population of our servers, especially with our Jailbreak server. Jacko made some great points, and although the tech team isn't active consistently, I think the major problem lies in the actual change valve made and CS2 as a whole. CS2 hasn't gotten nearly as love, especially when it comes to community servers. The major problem was that a good amount of our population came from new players looking through community servers and being interested in a high pop server so they come and join and stay once they realize its fun. The problem with CS2 is that community servers (basically all of them) are super inactive, so people have stopped browsing it. Along with this, CS2 as a whole has basically gotten 0 major updates to the game that are keeping people interested. Now obviously there is nothing we can do about this, and I think server fills to Jailbreak can only do so much. Also in terms of mapping, we have also only gotten one new map since CS2 (thanks to mouse pouch mouse pouch ), and although we were working on another one to come out we both got busy when college started back up. I think the new platform is scary for old mappers and new people interested in making maps. Along with this, valve left out many features that makes it impossible to recreate games completely from cs2, leaving many maps un-ported.


I think one of the main things we could be doing is trying to get people in our server through media/videos. Although we have things like frags of the month and such, I believe having videos dedicated to "funny moments" that we could post on youtube / tiktok could help show people how much fun we have on the server.

Getting people to stay in our server is also tricky, so trying to get new players to join our community and trying to get e tags could help. It used to be a big thing in the past where everyone would want to get an e tag but recently people seem not to care as much about the community aspect of the server.

I honestly don't think another mapping competition will as much attention to mappers/players as it did in the past, and even getting communities to come together to make that happen would be way more challenging now. I do think we could give some more incentive to new mappers and even people who want to port old maps, maybe offering them some sort of title or reward wither in game or on the forums, to show there dedication and support. I feel like most mappers even from CS:GO went pretty unrecognized and felt unappreciated even though they spent 100's of hours making maps for the whole server to play.

I think overall it's just sad that valve cares so little about community servers, basically leaving us with nothing to start with when CS2 came out, its not just our CS2 servers that are dying, basically all of them are. When we first got our Jailbreak out with CS2, the population was pretty low but quickly grew to 40-50 people, I do still believe we can get back at these numbers with more updates and more incentives for people to play and join our server :3
 
I'm curious why a public statement of why people get banned is important, the person gets banned and has the right to tell whomever they want. That discussion is between the banned person and their friends. Why would someone from TF2 need a public statement on why someone in CS got banned?

This to me just opens up a can of worms that really isn't necessary.

If someone got fired from their job, do companies post on a board stating why Joe got fired? Just seems really odd. Personally, its none of my business. If you are friends with them, ask them. If they don't understand why.. tell them to ask for clarification through CL/Ban contest which is why its there.
While I agree with most of what you said, people who get banned brought it upon themselves. I agree there shouldn't be a public statement issued for every ban. This being said, this is a gaming community and while not everything has to be explained, I don't think we need to be secretive about bans.

When players are banned while being on the server, the name/time/reason are stated anyway.
 
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