CS:Source Skins and sv_pure

Allow custom skins?


  • Total voters
    11

desKrriado

I made one post
Guys, can player skins no longer be used on the Dust2 server? It's set sv_pure 1

The weapon skins work fine, but the others don't. I have already tried them on other servers and creating my own server.

Code:
] sv_pure
sv_pure: Only allow client to use certain files.

  -1 - Do not apply any rules or restrict which files the client may load.
   0 - Apply rules in cfg/pure_server_minimal.txt only.
   1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
   2 - Apply rules in cfg/pure_server_full.txt.

   See cfg/pure_server_whitelist_example.txt for more details.
--------------------------------------------------------


The server is using sv_pure 1.  (Custom pure server rules.)
sound\...                                       trusted_source
materials\...                                   trusted_source
particles\...                                   trusted_source
scripts\game_sounds.txt                      trusted_source
scripts\game_sounds_manifest.txt             trusted_source
scripts\game_sounds_player.txt               trusted_source
scripts\game_sounds_vo_handmade.txt          trusted_source
scripts\game_sounds_vo.txt                   trusted_source
scripts\game_sounds_weapons.txt              trusted_source
scripts\soundmixers.txt                      trusted_source
materials\temp\...                              any
materials\vgui\logos\ui\...                     any
models\...                                      any
scripts\weapons\...                             any
materials\models\weapons\...                    any
sound\weapons\...                               any
sound\ui\hitsound.wav                        any
 
I had worked with Tech just under a year ago about this. It was decided that only weapon skins would be allowed. Honestly, I forget why. I felt like it was related to character skins could create an unfair advantage (ie - head skin changed to a color easier to aim at). Ultimately it wasn't my decision. All custom skins were disabled, I just asked for weapons as a compromise

jii jii Any insight on this? Maybe reverse this and allow character skins as well?
 
I had worked with Tech just under a year ago about this. It was decided that only weapon skins would be allowed. Honestly, I forget why. I felt like it was related to character skins could create an unfair advantage (ie - head skin changed to a color easier to aim at). Ultimately it wasn't my decision. All custom skins were disabled, I just asked for weapons as a compromise

jii jii Any insight on this? Maybe reverse this and allow character skins as well?
I remember talking about this topic, but I can't recall the details. I want to say it had something to do with minimizing custom files in general to prevent cheating but I'm totally not sure anymore. It's been too long to accurately recall.
 
Good morning, friends.

Many of these changes were proposed by the veteran members of the community and active players on the servers. The idea was to implement sv_pure to prevent the texture hack that allows players to see through walls and wooden doors, giving an unfair advantage to cheaters (wallhacking).

Another reason was to raise the DXLevel, as using DXLevel 81 allows visibility through smoke. For this reason, the minimum required value to enter is currently set to 90. DXLevel 95 and DXLevel 98 are also permitted.

Is there a possibility for custom skins to be allowed?

The only change would be in the whitelist, just that. To add this code:
Code:
materials\models\player\...    any

Best regards.
 
Good morning, friends.

Many of these changes were proposed by the veteran members of the community and active players on the servers. The idea was to implement sv_pure to prevent the texture hack that allows players to see through walls and wooden doors, giving an unfair advantage to cheaters (wallhacking).

Another reason was to raise the DXLevel, as using DXLevel 81 allows visibility through smoke. For this reason, the minimum required value to enter is currently set to 90. DXLevel 95 and DXLevel 98 are also permitted.

Is there a possibility for custom skins to be allowed?

The only change would be in the whitelist, just that. To add this code:
Code:
materials\models\player\...    any

Best regards.
I have been confirming a few things before answering so I have correct answers. We already run sv_pure which prevents the texture cheat.

We also have the DXLevel set to prevent people from joining the server with a lower DXlevel.

I am still awaiting an answer regarding skins and will respond when I hear from Tech.
 
skins was before my time (looks like 2022) - im putting this to a vote, pls have your friends vote itll be open for two weeks
 
skins was before my time (looks like 2022) - im putting this to a vote, pls have your friends vote itll be open for two weeks
Good morning Jii,

Considering that two weeks have already passed and several of the most active players from the Dust2 eGO 24/7 server participated in the survey.

Would you be so kind as to reactivate the player skins again?

Thank you in advance, and best regards.
 
Good morning Jii,

Considering that two weeks have already passed and several of the most active players from the Dust2 eGO 24/7 server participated in the survey.

Would you be so kind as to reactivate the player skins again?

Thank you in advance, and best regards.
Jii has stepped down. I will make the changes when I can.
 
Would hope that whitelisting would be the choice rather than removing sv_pure altogether. The changes to the server to prevent exploits over the years has generally been a success on the server that has been appreciated. Let's not go backwards, but yes add to the whitelist. 🤞🏾
 
Would hope that whitelisting would be the choice rather than removing sv_pure altogether. The changes to the server to prevent exploits over the years has generally been a success on the server that has been appreciated. Let's not go backwards, but yes add to the whitelist. 🤞🏾
Yeah only add this in the whitelist, that's it


materials\models\player\... any
 
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