CS Jailbreak RIP Jailbreak

SneakyTurtle

Forum Fiend
=(eGO)=
Jailbreak is dying.
I can't believe tech still can't sort plugins out after a whole year of CS2. The game bearly works and we have half as many features than we had on csgo.

  • RTV broken
  • LR broken
  • Only 1 color marker (compared to the 4 we had)
  • Confusing T models on Guards bug
  • Warden not blue half the time
  • No warden tag in front of the warden (confusing for voice chat)
  • Can't create gangs if not DS ?!?!?! => credits useless
  • Warden paint tool buggy
  • Have to type !verify every time I rejoin to have admin perms
  • using ! for commands displays it in all chat
  • odd crashes
  • map switch not working every other time
  • many more...

The server can't keep pop up without Nouille taking the time to gather people for jailbreak fills (thank you for trying to keep it alive)
I get it. Less people play Community servers on CS2 means less people on jailbreak. But you can't tell me there isn't 40 people in the english speaking world who want to play jailbreak.
Server used to be empty only for like two hours in the day before.
Im not from the US, I have a drastically different timezone than you guys, and I even used to play at odd hours and we ALWAYS had people online.

You know your server is dying when the ban appeal page is always empty.

I love jailbreak, I always will. Every other version is just not the same.I played it for 6 years on and off on PG then eGO. I miss that you could have just gotten online and had fun for an hour or two. These days i join every once in a while hoping something had changed for the better, but its just gotten worse.

The point ?
Fix the game and you will have old players come back and new ones join in, until then goodbye.




if this is all a cs2 issue then sorry tech,thanks for the effort and goodbye forever i guess
 
Last edited:
1732418797541.png
 
Quicker than me! In the same minute. Aren't you British timezone aswell?!

SneakyTurtle SneakyTurtle we are putting in work to make JB as good as it was before. This being said, as discussed yesterday in our Community meeting, tech has a full plate and takes challenges as they come. If you have any tech knowledge or are eager to learn, we would be more than happy to see you help us:)
 
Last edited:
I don't feel like it's dying. Like everything, it has its issues, but I'm sure the CS team and tech have a priority checklist. If you know how to fix these issues, the tech team would love the extra help. There is no need to leave over a server that is not constantly full.
 
Okay, let’s cut the Debbie Downer for a second.

I think a big part of the problem is that we are relatively on our own. Pretty much every major Source game has had a plethora of modders tinkering away at it, which meant everyone was able to do less work.

Put simply, Valve has been relentlessly screwing over modders for the past 10 years now, and that burns people out eventually. So most of the modders that worked on the Half-Life, Counter-Strike, and Team Fortress 2 modding tools have long moved on by now.

I can't believe tech still can't sort plugins out after a whole year of CS2.

Modding games to the extent that we do takes time and passion. I personally spent hundreds of hours reverse engineering the Source 2 engine and CS2 in tools like Binary Ninja and IDA, but I barely even scratched the surface. Other modders in the community have worked for literally thousands of hours to get to where we are today. I additionally spent another hundred or so hours working on the plugin, which should be documented in the commit history. I then spent several hundred more hours working on the now-abandoned DuoScript project.

It’s a crappy hand all around. Valve is playing the cards they have been dealt, which in turn leads us modders to play the hand we have been dealt, which in turn falls on the players. I personally had to stop full time work on the server, because it was literally taking up 40+ hours a week, and it was all I would do on weekends.

I look forward to what Source 2 will bring when we finally wrap our heads around the darn thing. I think we’ll be able to put some pretty neat trinkets together. Until then it’s just one step at a time fellas
 
Blaming the issues on tech is really easy. However, I can assure you that tech is not the problem. Like you, they have a personal life outside the game and put in time whenever they feel like it.

A lot of the issues also rely on valve since they've decided to cut out features from CS2 or just released a buggy game
 
The issue is on Valve, trying to use that community browser is a joke. No way for the old heads who are not as active anymore to be replaced by a new audience. There is and always will be issues, however, a full server fixes that.
 
I don't feel like it's dying. Like everything, it has its issues, but I'm sure the CS team and tech have a priority checklist. If you know how to fix these issues, the tech team would love the extra help. There is no need to leave over a server that is not constantly full.
I'm leaving not beacuse the server is not constantly full but beacuse its constantly empty.
The server has at max 8 players (unplayable) from 05:00 to 24:00 every day.(my timezone)
The only time its playable is from 2am to 5 am for me.
 
Okay, let’s cut the Debbie Downer for a second.

I think a big part of the problem is that we are relatively on our own. Pretty much every major Source game has had a plethora of modders tinkering away at it, which meant everyone was able to do less work.

Put simply, Valve has been relentlessly screwing over modders for the past 10 years now, and that burns people out eventually. So most of the modders that worked on the Half-Life, Counter-Strike, and Team Fortress 2 modding tools have long moved on by now.



Modding games to the extent that we do takes time and passion. I personally spent hundreds of hours reverse engineering the Source 2 engine and CS2 in tools like Binary Ninja and IDA, but I barely even scratched the surface. Other modders in the community have worked for literally thousands of hours to get to where we are today. I additionally spent another hundred or so hours working on the plugin, which should be documented in the commit history. I then spent several hundred more hours working on the now-abandoned DuoScript project.

It’s a crappy hand all around. Valve is playing the cards they have been dealt, which in turn leads us modders to play the hand we have been dealt, which in turn falls on the players. I personally had to stop full time work on the server, because it was literally taking up 40+ hours a week, and it was all I would do on weekends.

I look forward to what Source 2 will bring when we finally wrap our heads around the darn thing. I think we’ll be able to put some pretty neat trinkets together. Until then it’s just one step at a time fellas
Great job mooshua, thankful for what you have done for the server so far.
Still, you cant deny that the server is in shambles right now.
 
Literally the first time in history I’ve heard of such a thing for CS, wowzers.
I don't understand this message.
Screenshot 2024-12-02 222330.png

This year we can fit almost every ban appeal for the month of october on one page (20 posts).

October 2022 before cs2 we couldnt fit all of them on 4 pages. (over 100 posts)

To me this is not a sign of admin linency (altough it is a factor) its a clear sign of a serves population dying.
 
Last edited:
You had a problem with me blaming tech, no one even admitted that theres obviously less people than before.This is very concerning

Sure, i was a bit harsh on tech and I'm sorry for that now that ive cooled off a bit.But you seriously need to adress your lack of players and the decisions that have caused this. Cause its not just CS2 that killed this server, its the decisions of people in leadership for this game/gamemode. We have people who can't remember the last time theyve played lead jailbreak into the ground.

I'm not your only admin that left, I'm just the only one that crashed out like this on the forums.
 
You are in my top 3 most unlikable people in this community, and you are not the 3rd.

Get of your high horse buddy.
This isn't a high horse; we've intentionally open sourced our CS2 plugin from the get-go. If you either know people who are willing to contribute their time towards the plugin, or you yourself are competent in programming, you are more than welcome to contribute to the issues that you see on the server.
 
how is the upstream scripting framework scene in s2 being utterly dead and shit thanks to a mix of valve saying **** community content and burned out devs the fault of tech here? you saw GFL collapse and you think its because of them?

wrong. go play CSS if you want good UGC communities, you wont find it on S2 w/o a hellscape of bugs until s&box comes out for devs to really get to know s2, and valve is done w/ deadlock and HLX to focus on UGC shit again
 
I do agree that there are lots of bugs and issues with the current state of jailbreak, but like other people have already said, Valve has made it extremely difficult for us to transition from CS:GO to CS2. Along with that, I promise that tech has been working very hard but they do have lives outside of this. I honestly think this is barely a tech problem though as when jailbreak first got released for CS2 and the 9ish months, the population was way better than what it is now. I still think a major problem right now is that our server still shows up as a Netherlands server on the CS2Browser. I know that jii jii made a request to get this changed before he stepped down but I think this is a big issue on why we are struggling to get new players. Some might say that we shouldn't really need new players and that our community should be able to support its own server but obviously its struggling right now, and whenever this change did happen is when the population dropped significantly. Yes, a lot of community servers have died, but that doesn't mean community servers are dead completely. We can see servers like GFL still have 64/64 players throughout the day on ZE. I don't know if there is another solution for this like switching providers or something but it's going to be very hard to get new players into our server if its showing up as an EU server.
1733183417394.png
1733183394282.png


I will say on the mapping side of things, I have been busy with school this semester so I haven't been able to put in a lot of time into making/porting new maps. Now that I have some free time, mouse pouch mouse pouch and I are finally working on our map again and it should release within the next month. There has also been a debate a lot whether we should put poorly/unfinished ports from old maps onto the server which should probably be its on forum post. But overall there just hasn't been nearly as much interest in mapping since CS2, its basically only been myself and 2-3 others over the past 2 years, compared to having 10+ active mappers in CS:GO, where new maps were much more frequent.
 
Last edited:
I do agree that there are lots of bugs and issues with the current state of jailbreak, but like other people have already said, Valve has made it extremely difficult for us to transition from CS:GO to CS2. Along with that, I promise that tech has been working very hard but they do have lives outside of this. I honestly think this is barely a tech problem though as when jailbreak first got released for CS2 and the 9ish months, the population was way better than what it is now. I still think a major problem right now is that our server still shows up as a Netherlands server on the CS2Browser. I know that jii jii made a request to get this changed before he stepped down but I think this is a big issue on why we are struggling to get new players. Some might say that we shouldn't really need new players and that our community should be able to support its own server but obviously its struggling right now, and whenever this change did happen is when the population dropped significantly. Yes, a lot of community servers have died, but that doesn't mean community servers are dead completely. We can see servers like GFL still have 64/64 players throughout the day on ZE. I don't know if there is another solution for this like switching providers or something but it's going to be very hard to get new players into our server if its showing up as an EU server.View attachment 21436View attachment 21435

I will say on the mapping side of things, I have been busy with school this semester so I haven't been able to put in a lot of time into making/porting new maps. Now that I have some free time, mouse pouch mouse pouch and I are finally working on our map again and it should release within the next month. There has also been a debate a lot whether we should put poorly/unfinished ports from old maps onto the server which should probably be its on forum post. But overall there just hasn't been nearly as much interest in mapping since CS2, its basically only been myself and 2-3 others over the past 2 years, compared to having 10+ active mappers in CS:GO, where new maps were much more frequent.
First thought through reply that actually makes sense and tries to present a solution to low pop. Thank you zacc.
 

Latest posts

Back
Top