copy and paste this into notepad and save it as "autoexec.cfg". then place this in the
C:\Program Files\Steam\steamapps\ "your steam login name" \day of defeat source\dod\cfg
Folder
It will load automatically. Then I add the following to my desktop shotcut also
-heapsize 512000
everything in the config is cal legal
Copy from here down........
//Source Config
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// *Connection settings*
cl_cmdrate "99" // Max number of command packets sent to server per second.
cl_interp "0.01" // Interpolate object positions starting this many seconds in past.
cl_interp_all "0" // Enable/disable interpolation list optimizations.
cl_interp_npcs "0" // Interpolate NPC positions starting this many seconds in past.
cl_interp_ratio "1.0" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). (i havent tested this one yet but it should be 1.0 with updaterate 100 =0.01 interp)
cl_interpolate "1" // Interpolate entities on the client.
cl_lagcomp_errorcheck "1" // Player index of other player to check for position errors.
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate "99" // Number of packets per second of updates you are requesting from the server.
rate "30000" // Max bytes/sec the host can receive data.
cl_smooth "1" // Enable/disable smoothing views after prediction errors
cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds min. 0.010000 max. 2.000000 (cl_smooth must be enabled for this to work)
//performace
r_mmx 1 //Ensures MMX is enabled
r_sse 1 //Ensures SSE is enabled
r_sse2 1 //Ensures SSE2 is enabled
r_3dnow 1 //Ensures 3dNow is enabled - for AMD
gl_clear "0" // 0 increases performance. I didnt notice any diffirence in graphical appearence with gl_clear 0/1. (Only thing i noticed was the minor increase in performance.)
// _Other settings_
fps_max "101" // Limit fps to "x" value.
budget_show_history 0 //turn history graph off and on
cl_crosshaircolor 0 // _green crosshair_
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_crosshairscale 3000 // crosshair size
sv_forcepreload "1" // Force server side preloading.
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
hud_centerid 1 // _centers player IDs_
// *mat_*
mat_clipz "1" // If set to 1, uses an optimization technique to reduce what is drawn on screen for a performance improvement.
clear
echo "CONFIG loaded"
C:\Program Files\Steam\steamapps\ "your steam login name" \day of defeat source\dod\cfg
Folder
It will load automatically. Then I add the following to my desktop shotcut also
-heapsize 512000
everything in the config is cal legal
Copy from here down........
//Source Config
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
// *Connection settings*
cl_cmdrate "99" // Max number of command packets sent to server per second.
cl_interp "0.01" // Interpolate object positions starting this many seconds in past.
cl_interp_all "0" // Enable/disable interpolation list optimizations.
cl_interp_npcs "0" // Interpolate NPC positions starting this many seconds in past.
cl_interp_ratio "1.0" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). (i havent tested this one yet but it should be 1.0 with updaterate 100 =0.01 interp)
cl_interpolate "1" // Interpolate entities on the client.
cl_lagcomp_errorcheck "1" // Player index of other player to check for position errors.
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate "99" // Number of packets per second of updates you are requesting from the server.
rate "30000" // Max bytes/sec the host can receive data.
cl_smooth "1" // Enable/disable smoothing views after prediction errors
cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds min. 0.010000 max. 2.000000 (cl_smooth must be enabled for this to work)
//performace
r_mmx 1 //Ensures MMX is enabled
r_sse 1 //Ensures SSE is enabled
r_sse2 1 //Ensures SSE2 is enabled
r_3dnow 1 //Ensures 3dNow is enabled - for AMD
gl_clear "0" // 0 increases performance. I didnt notice any diffirence in graphical appearence with gl_clear 0/1. (Only thing i noticed was the minor increase in performance.)
// _Other settings_
fps_max "101" // Limit fps to "x" value.
budget_show_history 0 //turn history graph off and on
cl_crosshaircolor 0 // _green crosshair_
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_crosshairscale 3000 // crosshair size
sv_forcepreload "1" // Force server side preloading.
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
hud_centerid 1 // _centers player IDs_
// *mat_*
mat_clipz "1" // If set to 1, uses an optimization technique to reduce what is drawn on screen for a performance improvement.
clear
echo "CONFIG loaded"