TF2 - Some issues and some goodness

The two biggies:

1. Connecting to servers remains a big problem. I have Vista and I can do it, but I usually have to bring up Task Manager first and do some fancy footwork. No two things seem to work in a row. Hopefully the patch coming out soon will fix that.

2. Shouldn't need to be said, but here it is: Damage. Gun damage needs to be upped pretty much across the board.

Others:

1. There's no sprint option.
2. There's no prone option.
3. You can't pick up guns (neither teammates nor enemies).
4. There's no smoke nades (that would come in handy, methinks).
5. Melee weapons are pretty much useless.
6. When you run out of ammo (or metal if you're an engineer), you have to go way back to base to get more.
7. Not enough maps. I think there's only like 8 of them. That beats the 4 DoD:S had when it came out, but still. It used to be that games came out with 12 or more maps, with some games wtih 20 or 22 (wink at ID Software games here).

Now... Having said that... I really do like the game. It's funny and quirky enough to offer a lot of enjoyment. I've been playing a lot of it over the last few days. DoD:S has suffered a lot, but part of that are the WTF moments and lack of change. I still love DoD:S, but TF2 is a lot of fun right now. Perhaps I'll get tired of that soon, as I have all others excepting DoD/DoD:S, but I suppose only time will tell.

The Good?

1. Cartoony feel is actually a breath of fresh air. It has the air of 'fun' to it. There's the voices and sounds, the achievements, the taunts and cheers, and of course what the sprites look like.

2. Many, many classes, each with their own distinct look and sounds and abilities.

3. Medics. Cool that you can get points by healing teammates and yet get the occasional kill yourself with a nailgun.

4. Spies. I suck at them so far, but they add a really fun aspect to it.

I like the big speed differences between different classes, most evident between the Scout and Heavy. Get a medic attached to a Heavy or Soldier and they can do a lot. A lot to say about the game. More play will be necessary to flesh out better info.
 
GAH i am here to kill!!
1. There's no sprint option. (Why would you need to sprint?? , there are scouts!!! )

2. There's no prone option.(No need to prone in tf2 it would make no difference on accuracy or cover)

3. You can't pick up guns (neither teammates nor enemies).

4. There's no smoke nades (that would come in handy, methinks). ( eewww smoke , turrets would still see you)

5. Melee weapons are pretty much useless. ( hmm no they are not , meele weapons are pretty strong )

6. When you run out of ammo (or metal if you're an engineer), you have to go way back to base to get more. ( you can pick up ammo Boxes , enemy Or friendly weapons laying around)

= )

this is is perfect to me!!!
 
Well the problem with what your saying is...

You're comparing it to DoD.

Remember that it is NOT DoD and you'll cease to have any problems. :D
 
I love TF2! Whoever thought of giving the soldier a rocket with a 4 round magazine and over 30 extra rockets is a damned genius! The game is really fun and I think it is going to become much much bigger than DOD.
 
1. There's no sprint option. [pick a scout]
2. There's no prone option. [What Bouron Said]
3. You can't pick up guns (neither teammates nor enemies). [You get ammo from them though]
4. There's no smoke nades (that would come in handy, methinks). [Neither that nor Flashbangs.]
5. Melee weapons are pretty much useless. [Stab in the back my friend, spy ftw!]
6. When you run out of ammo (or metal if you're an engineer), you have to go way back to base to get more. [OR use a dispenser or pick up ammo from dropped weapons :) OR the nice boxes scattered around the maps]
7. Not enough maps. I think there's only like 8 of them. That beats the 4 DoD:S had when it came out, but still. It used to be that games came out with 12 or more maps, with some games wtih 20 or 22 (wink at ID Software games here). [Only played on 5...love them all]

8. My computer's constant connection problems on eGO server's.
 
DUSTBOWL FTW!

More maps are needed. Like a Dustbowl 2.

Demo needs to be nerfed a little bit.

Bout all i see
 
The only thing about the game that I really don't like is the building in the center on well. Well used to be my best map, but that building ruins being a sniper.

That and all scouts must die a horrible, painful death.
 
With the latest update for TF2, they made pyros more lethal than what they were. At the same time the demoman became less dangerous. I remembered getting lots of kills as demoman. Now I find it more challenging to get a kill with him.
 
not to imped on your thread, but here are the things i think should be modified:

Heavy: NEEDS MORE AMMO!!!!
Scout: Automatic Weapon
Soldier: Rocket Jump shouldnt damage you
Pyro: LESS KILLING POWER, fire painful
Demoman: they need the throwing TNT like in the Trailers
Engineer: They shouldn't be able to fix turrets when they are firing, and turrets shouldn't push you backwards when the shot you
Medic: nothing they Pwn :)
Sniper: Cant think of anything off of the top of my head :p
Spy: When as a Heavy and im being healed by a medic i should not get stabbed in the chest and die instantly -_- and numerous other things...
 
[quote1192987632=DyeMatrix]
Demo needs to be nerfed a little bit.
[/quote1192987632]



The demoman has already been nerfed once since the open of the beta. Nerfing him anymore would make him pretty much useless.

The pyro was, appropriately, buffed since the beginning and in my opinion they now have it right and I hope they never mess with the classes again.
 

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