- Joined
- Aug 27, 2009
- Messages
- 11
On the map Karam there are several locations which, although hard to reach, has stirred some dispute whether or not they are allowed. I thought I should bring it up here personally I think these locations should be allowed to be used because it's creative and makes the game more interesting instead of just mindless running around and killing things.
MAP
To make sense of this map i drew routes if you would like to check out the spots for yourself. The smaller lines indicate the intended line of sight when searching for targets.
Location 1 "Zeggy's spot"
If you have ever played with zeggy on this map you know this is his favorite location to sit with the rifle. Although probable "exit camping" there are many other exits to choose from my personal favorite is to jump out the window.
Location 2
This spot is best used when picking off people heading to Obj. B after capturing Obj. A, and my favorite I'm usually spotted after a few shots, but it's great for waiting to kill zeggy and steal his points. You have to get on the wall and either jump from roof to roof or over the fence gate to get here.
Location 3
This location is easier to reach than 2 but still provides a great coverage spot for Obj. B. I am obviously facing the wrong way to give a perspective of where it is.
Location 4
Although facing the wrong way it is just to show you the realtive location. Good for holding Obj. B.
Location 5
Tricky to get up to but its behind enemy lines and gives nice coverage the the INS trying to flank the Marines left.
Location 6
This spot can be reacher by tricky jumping on the beams in the garage but i found its easier just the move the red tool box I always play with over to it to get up. This spot provides some coverage of Obj. C and the doorway under the spawn the INS frequently use to flank and rush through while the Marines are waiting to respawn.
Anyways, let me know what you think and how it should be enforced and also I'm only and e trying to get my G so lets keep this discussion going!
MAP
To make sense of this map i drew routes if you would like to check out the spots for yourself. The smaller lines indicate the intended line of sight when searching for targets.
Location 1 "Zeggy's spot"
If you have ever played with zeggy on this map you know this is his favorite location to sit with the rifle. Although probable "exit camping" there are many other exits to choose from my personal favorite is to jump out the window.
Location 2
This spot is best used when picking off people heading to Obj. B after capturing Obj. A, and my favorite I'm usually spotted after a few shots, but it's great for waiting to kill zeggy and steal his points. You have to get on the wall and either jump from roof to roof or over the fence gate to get here.
Location 3
This location is easier to reach than 2 but still provides a great coverage spot for Obj. B. I am obviously facing the wrong way to give a perspective of where it is.
Location 4
Although facing the wrong way it is just to show you the realtive location. Good for holding Obj. B.
Location 5
Tricky to get up to but its behind enemy lines and gives nice coverage the the INS trying to flank the Marines left.
Location 6
This spot can be reacher by tricky jumping on the beams in the garage but i found its easier just the move the red tool box I always play with over to it to get up. This spot provides some coverage of Obj. C and the doorway under the spawn the INS frequently use to flank and rush through while the Marines are waiting to respawn.
Anyways, let me know what you think and how it should be enforced and also I'm only and e trying to get my G so lets keep this discussion going!





















