Update for Sept. 15, 2009

Kamon

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If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set


Additions / Changes

Backpack improvement

Added support for 100 slots in the backpack

Backpack can now be sorted by type

Multi-selection in the backpack is now done by holding down the Ctrl key

Alt-fire on the Sandvich now drops sandviches

A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy

A Heavy can regain his sandvich by collecting a healthkit while already being at full health

Eating a sandvich using the taunt method now heals a Heavy to full health

Dropped sandviches heal 50% of the collector's health

Medic regen changes

Base regen amount increased from 1/sec to 3/sec

Regen amount increase since time of last damage decreased from 3x to 2x

End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec

Blutsauger

Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"

Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec

Added "mp_windifference" server ConVar (default to 0)

When set to X, matches will be considered won if a team gets X points ahead of the other team

Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog

Added "Disable weather effects" option to the Multiplayer->Advanced options dialog

Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog

If set (default), it'll show non-standard items being carried by the player you're spectating

Tournament mode changes

New item whitelist allowing tournaments to control what items can be used by players

Added "item_whitelist_example.txt"

Added "item_show_whitelistable_definitions" command to get a list of whitelistable items

Added Tournament mode Spectator HUD

Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog

Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level

Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them

Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

Fixed explosive radius detection using an axially aligned box instead of a sphere

Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB

Grenades/Pipes radius change: 132->159

Rocket radius change: 121->146

End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant

Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses

Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as

Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted

Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged

Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned

Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies

Fixed wearables not destroying their attached particles when they're removed

Fixed several player & viewmodel simulation issues that occurred when the game was paused

Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2


Community Requests

Added the entindex() of the object being built to the "player_builtobject" game event

Added flag to allow CTF map authors to turn off the Overtime mode when timers expire

Added IgnitePlayer input to TFPlayer
 
Alt-fire on the Sandvich now drops sandviches

A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy

A Heavy can regain his sandvich by collecting a healthkit while already being at full health

Eating a sandvich using the taunt method now heals a Heavy to full health

Dropped sandviches heal 50% of the collector's health

I love you sandvich <3
 
finally something done with the sandvich!!!! and the spies halo thing was fixed which was needed.
 
Now jumpy soldiers no longer do extra damage, they just look stupid :P

However, Demos get a blast radius boost, because that huge blast radius wasn't big enough. :facewall:
 
You are a loose cannon, sandvich!

But i dont like the new blutsauger changes :[

Well, it can crit now, and the Medic apparently heals fast enough to negate the residual flame damage, PLUS it only drains your health while it's out.

Seems reasonable, don't you think?
 
You are a loose cannon, sandvich!

But i dont like the new blutsauger changes :[

What's not to like? Pre-patch medics regenned 1hp/sec - 3hp per sec. Post-patch medics regen 3hp/sec - 6hp/sec unless they equip the blutsauger, which takes them back to the old 1hp/sec-3hp/sec range. But now the blutsauger can crit.

Over-all change with patch is blutsauger now can crit.

So, don't think of it as draining health, it really just lowers the regen rate.
 
If i understand the Blutsauger changes, they are simply not giving you the extra boost in health regen if you choose to wear it. So with Blutsauger you get 1h/sec without you get 3h/sec. Thus is you use the blutsauger you'll make up for it.

i was afraid it was going to be worse. It'll be interesting to see how it plays out.

-Groo
 
Sandvich is more important than medic blutsauger!

[ame]http://www.youtube.com/watch?v=TRVGYsCWU-8[/ame]
 
I'm confused about the Medic Regen changes.

OK...

Pre-Patch: Medics used to regen at 1-3hps/sec.
Post-Patch: Medics regen at 3-6hps/sec

Unless they're using the blutsauger, which lowers regen back to 1-3hps/sec.

End result: Medics regen faster sometimes and now the blutsauger crits.
 
Now jumpy soldiers no longer do extra damage, they just look stupid :P

However, Demos get a blast radius boost, because that huge blast radius wasn't big enough. :facewall:

I jump regardless if it does less or more damage. Jumping helps me dodge gunfire, and juggle enemies slightly easier.

Also, I like the sandvich "buff". Nice.
 

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