As some of you may know, Valve's been working to get out the files containing the character's models and animations to the public.
While this probably won't mean much to the majority of you, I myself am waiting for [ame="http://www.youtube.com/watch?v=yHJq5tX0y8s"]a rather awesome female scout model[/ame] to be completed, and part of that is relying on using the original Scout model's source as a reference. So, for anyone who's interested, Valve's updated TeamFortress.com's blog with some news on what's going down.
As with the first Left 4 Dead game, most of the TF2 team has moved over to help out Left 4 Dead 2 get through its final shipping steps. This time around, though, we've improved our process a little to ensure we can keep some people on TF2, enabling us to continue doing TF2 updates. We've been a bit slow on updating here, and there's plenty of stuff to talk about, so we might as well jump right in.
First off, a quick update on where we are with the character model and animation sources. After we got over our excitement of releasing them, we ran into a couple of problems:
* All the character modelers & animators are incredibly busy working on L4D2.
* None of our new .DMX file format tools have been released in the SDK yet, which are integral to working with these sources.
As a result, it's taken a bit more work than we'd originally intended. And to make sure that the work is being done right, we decided it'd be best to get one model out, if only so we could get your feedback on it before we went ahead and got the rest done. So today we're updating the Source SDK to include all the model and animation source for the Heavy. Take a look at it, and be sure to send us your thoughts.
Next, they gave us some updates regarding the community, including referencing SourceOP's Backpack viewer. If any one's interestered in reading the whole blog post, well, you know the site.
While this probably won't mean much to the majority of you, I myself am waiting for [ame="http://www.youtube.com/watch?v=yHJq5tX0y8s"]a rather awesome female scout model[/ame] to be completed, and part of that is relying on using the original Scout model's source as a reference. So, for anyone who's interested, Valve's updated TeamFortress.com's blog with some news on what's going down.
As with the first Left 4 Dead game, most of the TF2 team has moved over to help out Left 4 Dead 2 get through its final shipping steps. This time around, though, we've improved our process a little to ensure we can keep some people on TF2, enabling us to continue doing TF2 updates. We've been a bit slow on updating here, and there's plenty of stuff to talk about, so we might as well jump right in.
First off, a quick update on where we are with the character model and animation sources. After we got over our excitement of releasing them, we ran into a couple of problems:
* All the character modelers & animators are incredibly busy working on L4D2.
* None of our new .DMX file format tools have been released in the SDK yet, which are integral to working with these sources.
As a result, it's taken a bit more work than we'd originally intended. And to make sure that the work is being done right, we decided it'd be best to get one model out, if only so we could get your feedback on it before we went ahead and got the rest done. So today we're updating the Source SDK to include all the model and animation source for the Heavy. Take a look at it, and be sure to send us your thoughts.
Next, they gave us some updates regarding the community, including referencing SourceOP's Backpack viewer. If any one's interestered in reading the whole blog post, well, you know the site.














