How?

XXzz-Trauma-zzXX

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Can anyone tell me how to make the boxes smaller? Im making a map to help me get familiar with the program and how to do things but when I went to make some stairs the boxes turned out to be bigger than I though and now you have to do the crouch jump crouch trick to get ontop of each step. Also how do I make a hole in the ground. To make a pool or water source of some sort.

Ive figured out how to make water and everything. On my map Ive got a free standing block of water and it works just fine. So would I just build the pool as im building the map or could i possibly hollow out a portion of the map and do it that way?

Another question that I cant find the answer to is how do i tilt and turn objects that im placing in the map. I have a AK47 that spawns as the round starts on my map but It kinda falls and i would like it to already be laying as it falls so that it lands where I want it to instead of falling and landing somewhere random everytime.
 
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I'm quoting what i said in a previous post since i'm lazy

There are a lot of resources available for you to learn from. I found reading tutorials, especially at the beginning to be not as help as video tutorials. Youtube has a bunch, I really like [ame="http://www.youtube.com/view_play_list?p=13A8C11B9FC96967"]Phillips Tutorials[/ame] and VAAMaps. Check out Phillips first.

There is a sticky at the top of the forums which has many resources available to you. After you watch some videos and read some tutorials I found two sites to be incredibly helpful. The first is the Valve Wiki the second is the Interlopers Website. I hope that helps.

Good luck with your map!
 
Can anyone tell me how to make the boxes smaller? Im making a map to help me get familiar with the program and how to do things but when I went to make some stairs the boxes turned out to be bigger than I though and now you have to do the crouch jump crouch trick to get ontop of each step. Also how do I make a hole in the ground. To make a pool or water source of some sort.

Players are: 73 units tall standing, 46 units tall crouching, 33 units wide

The tallest object that the player can jump onto is 45 units high. With crouch-jumping, a player can get on top of something that is 60 units tall.

The maximum distance between two objects of the same height, while still allowing the player to jump from one object to the other:
- crouched: 99
- walking: 109
- with a running start: 239

A player can fall a maximum of 218 units without suffering damage to his health. Anything higher will start to reduce the health of the player.

Common dimensions (that look realistic and WORK)

Height of the wall: 128 or 112 units, depending on whether it's a large or small room

Thickness of the wall: 16 units (this is fairly standard, unless you're making a fortress that has a very thick wall)

Door frame: 96 units tall, and 64 units wide

Window frame: 32 units above the floor, and 64 units tall (so the top of the window is at the same level as the top of doors)

Stair steps: 8 units high and 16 units deep, the width may vary

Another question that I cant find the answer to is how do i tilt and turn objects that im placing in the map. I have a AK47 that spawns as the round starts on my map but It kinda falls and i would like it to already be laying as it falls so that it lands where I want it to instead of falling and landing somewhere random everytime.

CTRL+M (or right click => transform) on the object, set X to 45/-45 for a tilt, 90 for flat, etc

Y is for Y-axis, Z is for Z-axis, you'll figure it out
 
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Players are: 73 units tall standing, 46 units tall crouching, 33 units wide

The tallest object that the player can jump onto is 45 units high. With crouch-jumping, a player can get on top of something that is 60 units tall.

The maximum distance between two objects of the same height, while still allowing the player to jump from one object to the other:
- crouched: 99
- walking: 109
- with a running start: 239

A player can fall a maximum of 218 units without suffering damage to his health. Anything higher will start to reduce the health of the player.

Common dimensions (that look realistic and WORK)

Height of the wall: 128 or 112 units, depending on whether it's a large or small room

Thickness of the wall: 16 units (this is fairly standard, unless you're making a fortress that has a very thick wall)

Door frame: 96 units tall, and 64 units wide

Window frame: 32 units above the floor, and 64 units tall (so the top of the window is at the same level as the top of doors)

Stair steps: 8 units high and 16 units deep, the width may vary



CTRL+M (or right click => transform) on the object, set X to 45/-45 for a tilt, 90 for flat, etc

Y is for Y-axis, Z is for Z-axis, you'll figure it out

This has been incredibly useful, it's hard to find these values. One correction though: 64 units is the max one can jump onto with crouch-jump using either a script or manually doing it (much harder).
 
This has been incredibly useful, it's hard to find these values. One correction though: 64 units is the max one can jump onto with crouch-jump using either a script or manually doing it (much harder).

Yeah I just figured that out while testing the climb in my map, thanks!
 

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