Brick will primarily be used for aggro. Taking all damage from nearby enemies, he is the key to controlling every battle. Brick will be used to lure all enemies on HIM, and with the skill sets i have chosen, the MORE enemies on brick, the better.
- The more health, the longer it takes for him to go down.
- The more Shield, the longer he can stay alive.
- Melee with his hands will be his main weapon for the traits you can receive to fortify his fists. He will beable to Daze and slowdown all nearby enemies.
- This is a must. When he kills one of the enemies he has lured, He pretty much has godmode for a few seconds, still being able to keep ALL the enemies on him.
- Once his shield is depleted, He will give additional damage to nearby enemies. And since we want all the enemies on him, he will pretty much always be dealing critical damage.
- Since HE IS the Tank, he will be dieing a lot. This trait will be used so when he is revived, he is even stronger than before, therefore Dieing is something you look forward to, which encourages you to go kamakazie on everyone around. which leaves the other 3 dealing the rest of the damage without getting hurt.
- Regenerates you and makes you deal critical damage. After this you are pretty much unstoppable to at least 3 or more enemies.
- Since you are using primarily your fists. I will choose to make them as strong as i can with my additional skill points.
This will allow you to use beserk more often, and you will want to berserk as much as possible.
That about does it with Brick. One Hard to take down Boxer.
This will be my assassin. and the person i will primarily be using. I will take advantage of her phasewalk as much as i can. Doing so will leave you close to the enemies so Melee would be your best bet so you don't have to worry about ammunition. And if you are with someone that has my TANK skilltree, you wont have to worry about getting hit much.
- This will decrease the amount of damage i receive after i phasewalk. Since you will be up close after phasewalking, Being able to doge enemy fire afterwords allows you to retreat, and phasewalk once again.
- Since you will be up close because of the phsewalking, HIT & RUN is a good choice to choose. Not only do you not have to worry about ammo. Since your up close after a phasewalk you might as well deal as many critical hits as you can while your retreating for another phasewalk.
- Killing an enemy will allow you to phasewalk again faster. Since your phasewalk is your most powerful move, you want to be able to use it as much as possible for the amazing Area of Effect Damage it delivers.
- Using a melee attack while Phasewalking deals an additional 160% Melee Damage; adds up with each allocated skill point. (Up to +800%) This will pretty much turn your phasewalk, into a silent assassin fatality to a tough enemy.
- Increasing your rate of fire if need be.
- This will deal shock damage to nearby enemies WHILE your phasewalking. so not only do you get the phasewalk Area of effect, you can also run around and deal damage before your phasewalk erupts.
- This will make the melee damage Stun and Daze your enemies. So while you go in to phasewalk and deal your critical hits before you retreat, you have a percentage to help out your fellow tank until your phasewalk regenerates.
- This makes your phasewalk be able to Stun and Daze your enemies. Just another tool you need to update to help out the tank and make your phasewalk more deadly.
- Decreases the cooldown for the phasewalk. Your wanting to use your skill as much as possible.
This one will be fun for me to play. I have leveled up Mordecai to be a LOOTMASTER. Every use he has is to primarily make your enemies drop as much loot as possible so all of the players can update their guns and armor as quick as possible. So while everyone is focusing on leveling up and defeating battles.. Lets say Mordecai is our Free Merchant.
Swipe - The Bloodwing causes enemies to drop additional money, ammo, and healing items when it attacks. Maximum number of additional items dropped:1.
Out For Blood - When your Bloodwing strikes an enemy you gain health based on the amount of damage done. Your Bloodwing starts getting back 7% of health from the damage dealt.
Ransack - Killing an enemy increases the amount of loot you get from other enemies killed for a few seconds. Starts off with 20% chance to drop additional items.
Bird of Prey ? Increases the number of targets the Bloodwing can attack before returning. Starts off with the Bloodwing attacking up to 2 targets.
The more enemies your bloodwing attacks, The more LOOT you guys will receive. this is KEY to the advancement of your characters.
Pistols will be my main focus of artillery. While my bloodhawk does the damage, I'm going to get in a little closer and bust a few well aimed shots at the enemies that the tank is controlling.
- Health Regeneration is always handy. Since i will be getting a little closer to battle.
- Absolutely MUST decrease the cooldown of your Primary Skill on every character.
- Increases my rate of fire if an enemy is killed. So once my bloodhawk kills someone, Its time for me to run in and bust a few enemy's of the tank.
- Might as well make my shots more acurate to finish off the skill leveling.
*REMEMBER, YOU SHOULD NOT UPDATE YOUR CHARACTER, BUT UPDATE YOUR PRIMARY SKILL*